Temple of Endless Night (Released!)

Ah, so it’s basically a “counter to death” of sorts, then?
Well, more or less, at least.
I get it now!
Okay well, I’ll do my best to come prepared!

It may seem very weird to want to avoid certain outcomes in a game that is all about choices and replayability, but I actually rarely explore more than one “route” in games - what I do, I consider canon, and when I replay I do the exact same choices, but without stressing over it. I have fun that way, so I don’t mind if the games feel “shorter” to me.
Your game already manages a huge thing, since I’m exploring two romances!

But well, with that being said, obviously if I get an ending I’m truly not satisfied with, it’s extra discouraging considering my approach to these games.
Hence the paranoia :sweat_smile:

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Yes, something like that. Btw, the card scene doesn’t add +1. It’s not the same evil. I think I’ve already mentioned that there is more than one evil in the game.

I totally get that. I tend to do the exact same thing. Especially in The Lost Heir.

And I’m really honored! :sweat_smile:

Do you want to get even more paranoid?

The MC isn’t the only character with a counter… Then again, this game isn’t supposed to be hard. It’s just supposed to be unsettling and confusing.

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Yeah, you explained about the evils. I still consider the card scene can screw you over, but it’s because of the humongous hit to sanity, rather than the death couter. :laughing:

Actually… It doesn’t really makes me more paranoid. I mean, I’ll obviously be careful! But my pet peeve about the MC being already dead is… well, it’s exactly THAT: the MC being already dead. I don’t mind it nearly as much if it’s another character. Would I avoid it if possible? Of course! But if I don’t manage, it won’t stop me from replaying the game and trying to do better, while with the MC it pisses me off and I don’t want to replay.

Still, I won’t say I’m not happy the game is more story/RP oriented. Horror themed games are often hard as hell, and it actually distracts from the story.

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True, but you do get to see something quite terrible. Also, most people won’t mind because they won’t pick this combination of cards.

To be honest, I’m still considering leaving the MC in uncertainty at the end. Was any of this real? Was I seeing things? Did someone drug me? Am I still the same person? Am I still me? So… I’m not 100% sure about being actually dead. More like… being something or someone different. My consciousness is still here, but am I still me? Something feels different. Things like that.

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Oh yeah, sure! It’s an interesting thing, but not something that would hinder anything.

As for the uncertainty:

Still something I’d rather avoid, but I guess being careful and having high sanity will help in getting a more “grounded” ending and a MC who feels better overall.

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Sooo… this whole conversation now made ME paranoid that my MC will die in some horrible way on the next few pages! :scream: Until now I was rather happy-go-lucky. Of course I saw that there is a death possibility but… Well… I mean… Maybe “Dad Ra” will protect my MC eh? :rofl:

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@Lotta Calm down :smiley: How high is your sanity in Chapter 3? If it’s above 60-65, then you have nothing to fear. Just try to keep it from falling below 60.
Also, if your purity is high enough, your deity will protect you from dying. That’s kind of why purity exists. For protection.

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Uhh sanity 85%! :sunglasses: Purity only 48% tho. I’m not sure why it’s sooo low. And here I was thinking deity protection is connected to favor. :sweat_smile:

Edit:

Ha! At least for once my MC is the “superior” cinnamon roll! :laughing:

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My rogue who is veeery pious has a lower purity than that!
Around 22?

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@Lotta Sanity of 85 is very good. Nothing to worry about.
Purity of 48 is high. @Konoi Only singers get a big bonus to purity because this is their main stat.

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Yeah, I figured that out since you said before singers are all about purity when talking about Menkaure (with the whole “he’s attracted to purity” thing).
As a singer I have a high purity too, obviously.

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@Konoi @Lotta
Also, don’t worry if purity is low. These checks will probably look something like this: if ((purity>=40) or (favor>95)). So favor can also save you. It just needs to be much higher than purity.

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I mean… “Dad Ra” loves my MC… favor - 123% :face_with_hand_over_mouth:

Edit:

Honestly, I don’t even know how I ended up in a “stats discussion” in the first place. I wouldn’t call it my “area of expertise” :sweat_smile:

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Yeah, I am not THAT worried about my stats. Both my Rogue and my Singer have very high sanity, around high 70 to mid 80. I think it’s slighly higher for the Rogue. I blame Menkaure for that.
Obviously, favor is also higher for the Rogue since most of the time he’s ALL about Bastet, while the Singer has to rely on / care about Menkaure.
Purity is decent for the Rogue and high for the Singer.
Favor, I don’t recall… I believe it’s around low to mid 70 for the Rogue right now? And somewhere between high 60 to low 70 for the Singer.

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That actually surprised me a bit. Priests get an automatic 100 favor as they choose the class, but other classes don’t. Perhaps I’ll decrease the favor needed for the check to 88 or 90. It should be possible to gain that much. Especially since these are late game checks.

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Okay so, I played the new content (along with replaying the rest of chapter 3).
Again, not enough content for true feedback, though it was interesting to get a little breather with your chosen RO. :smiling_face_with_three_hearts:

I didn’t spot typos this time, but I do have two things that still bothered me (not from the new content, actually!), one in each playthrough (though not directly related to the classes):

Rogue:

There is still once instance that doesn’t flow naturally in the MC/Zephyros version. When Persenet is showing their rooms to the duo, at some point it says:
“Most of the space in this humble room is taken by a wooden bed and a square table with a single chair and a lonely candle. The candle isn’t even lit.”

Then Zephyros goes to say something, but it isn’t specified it’s him, even though the context makes it obvious:
“Well, I have to say that back in Hellada people at the temple live quite differently. While this temple may be very rich on the outside, this… room leaves much to be desired.”

Persenet answers by saying “I know it’s not much,” etc, adressing the MC.
I don’t mind that much the fact it isn’t specified Zephyros was the one commenting since it was obvious, but it’s about the MC’s room, so he truly butted in.
I think Persenet should react accordingly, rather than just answering while seemingly ignoring the fact it was Zephyros who commented, instead of the actual person concerned about that specific room

Singer:

A special little one, that appears only under rare circumstances!
One of the possible names for the MC is “Djedi”. I go for names from the list, and I have Neferhotep for the Rogue and Djedi for the Singer.
Thing is, Djedi is also the name of the random boy carrying bowls when Persenet shows the MC, around, which makes it awkward when she interrupts what she was saying to the MC and asks “Will you be alright, Djedi?”.
When I did this scene the first time, I was actually playing with my Singer, and I genuinely thought the MC got distracted looking at the boy, and Persenet caught his attention, wondering if he’s alright.
I always say that, but it’s better avoid naming a NPC using one of the default MC names given to the players. If not avoiding altogether, a soluton may be to make a variable for someone to comment in one way or another at the fact someone share’s MC’s name, be it the MC themselves, or whoever is in the room.

That being said, I’ve noticed my stats are a bit higher than what I stated before. I think I memorized them as they were at a previous point, instead of what they are now? Hard to tell. If you’re interested or if it helps in any way, here are the stats of both of my MCs (only the main survival related ones) right at the end of the current built:

  • Rogue:
    Favor: 77%
    Sanity: 97%
    Purity: 29%

  • Singer:
    Favor: 72%
    Sanity: 90%
    Purity: 74%

I’m a bit perplexed at the Singer’s purity. I was under the impression it was much lower than that, but maybe I just derped massively. I imagined it being around 50 or something… Oh well :crazy_face:

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You’re always giving me true feedback! :blush:

I’ll fix this in the next update.

I’ve already changed the boy’s name from Djedi to Dedi (variant, but means the same). Thank you for pointing it out.

If you’re pious on top of being a singer, then it’s normal that your stats look like that. Playing as a singer is a really good option when you want to stay alive and sane. You won’t be powerful (like a Scholar, an Alchemist or a Priest), but you are more likely to survive because… you’re not the one doing the fighting.

Thanks for showing me the numbers! I keep forgetting to ask about them. :sweat_smile:

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I mean, my favor will go down because of the whole Menkaure situation, but my overall stats are still high so that’s fine.
As for my Rogue, obviously he doesn’t have such a high purity, though I think it’s decent for a Rogue? But he has very high favor and absurd sanity, and also very high perception and agility, so I guess he’s basically fine too.

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I’m not 100% sure at the moment, but I think favor doesn’t decrease because of Menkaure. Purity does, but only at the beginning.

A Rogue shouldn’t really be too… pure :upside_down_face: This class is all about being active and getting things done, while purity is for those who want to have things done for them.

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Yeah, I get it. Doesn’t mean I don’t want to have high purity :rofl:
But yeah, when something physical has to be done, he does that by himself, usually.

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