I have a link to the story as it is right now, no actual development, just a few basic identifying questions, but still, I just like everyone to know that this IS happening. Read below for more info!
http://dashingdon.com/play/ColeChandler/tactical-force/mygame/
Features Added Currently
-Stats chart with skills(7 skills at the moment), fame, and cash
-Relationships with some possible team members (only shows if you’re on a team)
-How close you are to being detected as a cheater (shows if cheater is bought)
-3 possible different stat boosts in the beginning.
-Fatigue system (limits what you can do each day)
-Identifiers( IGN, name, gender)
Hey, before I get into this, let me introduce myself. I use the pen name Cole Chandler, and I’m a bit of a new writer. I’m a student coming out of high school, but I’ve always had a love for writing (mostly poetry). A couple years back, I started writing fanfiction (Naruto, to be specific) and gained a great love for the fanfiction community too. I started participating in a lot of RP websites and even wrote some original stories. Just a few months ago, I came across Community College Hero, and I fell in love with it. I started researching what it was created with exactly, and studied up a bit on Choicescript (which wasn’t that hard, easy to grasp if you do your homework on it.) made a few test stories, and decided I’d become familiar enough with the language.
I came up with one story, which was a bit too much like Community College Hero, so I put that on hold. My other idea was the following.
Ever since your friend introduced you to Tactical Force, you can’t stop playing it! Tactical Force has a reputation for being an extremely competitive game, and for good reason. While there are a few casual game modes, its main competitive mode is VERY in depth. From listening to footsteps of the opponents, to mastering recoil control, to even seeing the shadows of your enemies on the walls of bright maps, you must use everything in the game to gain a tactical advantage. You fell in love with this game in high school, now moving onto college, you’re taking the play more seriously.
Lately though, the US teams have been suffering in terms of competitive games, and are starting to looking for more teams to be formed. Some of the US’s best are clearing rosters and searching for new players- This is your chance to make it with the professionals of this game! Will you rise to the top in gaming history? Or chalk this down as another game you play on the weekends?
I’ve written a storyline for this, it’s not a very complex storyline, but it’s focused more on the freedom of choices you have. A huge part of this is being able to make the in game choices to win the matches you participate in, which are won by a combination of skill and decision making. Right now, I only have the introduction and a few basic things down, as I just started working yesterday, but I plan to put in as much work is needed to bring my vision to life. I think this idea is unique, because it’s very similar to an text based game, but still maintains a storyline. This may seem like a lot of things to do, but it’s far from impossible. It will take a good amount of time though.
Features Added Currently
-Stats chart with skills(7 skills at the moment), fame, and cash
-Relationships with some possible team members (only shows if you’re on a team)
-How close you are to being detected as a cheater (shows if cheater is bought)
-3 possible different stat boosts in the beginning.
-Fatigue system (limits what you can do each day)
Planned Features
-Option to visit online store (Buy PC upgrades to increase skill, I’ve started working on this, may require an inventory, possibility of adding skins to increase fame, then keep as a perm variable when the weapon is described in game)
-Option to visit online hacker store (Buy cheats, other things?)
-Actual changes in the plot depending on how you perform, what team you join
-Multiple options on which team to join
-Roles to play (IGL, Rifler, Sniper) depending on your stats
-In game decisions that actually effect the outcome of the game
-Fame system(Allows you to get sponsored, do interviews, I.E)
I’m definitely going to add and remove features as I go on farther with this project, but I do expect it to be a HUGE story that will take some time, but I’ll make sure to get tests in to assure you I haven’t forgot, and to get some feedback. I’m working on this solo right now and I don’t know if it’s actually possible to finish this solo, so I’m probably going to need a bit of help here. While I might have a friend involved, I’m definitely open to both amateurs and veterans to help out with testing, plot details, and coding.
I’d love to hear feedback and ideas about the storyline and features, so drop something in the comments.
If you’d like to be a part of the development team, contact tacticalforcecog@gmail.com with information of previous stories, what you can contribute, and your level of skill.
Thanks!
Cole Chandler