I’ve begun work on a game: Super Star Soccer Striker.
Currently, it’s just finished the most basic coding (the skeleton of the game). I’m looking for people to test it for any bugs/inconsistencies, or for anything that would be nice to add to/remove from the game. Also traditional inform me of any bad grammar, spelling, typos, etc that you find. It generally acts as a text-based variation of FIFA, except in a fictional league, with fictional teams and players I created because I (obviously) don’t have the legal rights to any of the stuff in actual FIFA games.
To play the demo, go here: https://dashingdon.com/play/agentv/soocer/mygame/
Thank you to everyone who has given me any feedback so far. I am creating a list of known issues that should you have brought up for me that I will attend to. My current solutions are in bold.
-More consequences with your character’s SO (break up if the relationship goes too low, marriage if it stays high, etc). Similar consequences for a relationship with the team.
I can easily make the SO more prominent in the beginning and during the off-season. I will likely add in a couple of times per season where the character’s SO will have some interaction. I will also add in a system where the SO can break up with the MC, and where they’ll be consequences for the low relationship with the coach (possible benching for a game or two), the manager (possible release or refusal to resign) and teammates (occasionally not passing the ball)
-Giving the MC more of a personality and make them less of a blank slate to better connect with the reader. This would include more scenes with the MC’s friends, family and SO.
This once again will likely be addressed more so at the beginning of the game and the off-season, but I will add in a little bit during the season for each of these. I hope to use this to add some more RP to this RPG style game.
-More interaction with other players, both teammates and opponents.
I plan on giving the player a rival who’s career stats, team, etc will also be tracked. The player will be informed when they are playing against their rival. I could also see some interesting things happen when the MC and their rival are on the same team.
-Making which stats do what more clear. ie if you shoot on a header, making it clear that it uses heading not shooting.
I plan on adding an optional tutorial near the beginning of the game to explain this.
-Possible match rating, the playstyle of particular teams being a factor.
I will attempt to, but will likely be very basic/token due to choicescript limitations. I could add in a career game MVP’s in order to give this some meaning.
-Adding in a save slot.
Will look into how to do this.
-Making games less interchangeable.
I think I’ll be able to actually show the name of the opposing team, as well as giving each team a rival team, plus the aforementioned player’s rival. I could also make a system where events could happen when you change from a team to it’s rival.
Prompt resets when you check your stats.
Placed a page break with text in between in order to stop this.
More history needed for separate clubs.
Will create history for each club. I will also likely change the reason behind the coach’s explanation for tactics depending on the club they join.
League is too generic
I will work on making the league more distinct. I was originally afraid to bring any particular country into it because I wanted the MC to be someone who the player could picture themselves as no matter what, and don’t know much about most countries and didn’t want to accidentally offend someone by putting in something ignorant. I’ll try to figure out a happy medium.
Thanks again to everyone who’s taken the time to test the game and give feedback. I appreciate it.