Street Jam: The Rise -- Become the best street fighter in the city!

@Kleen Very nice words and interesting perspective. You sure seem to know what you’re talking about, even with your warning of not being a native English speaker I think I get your points very well.

Anyway, you are right about the aspects of things going by and moving on without much real impact, but rather than comparing it to one of those Chinese novels but a video game instead.

Street Jam is a video game before it’s a novel. The tournaments are stages, the characters are adversaries, and there are bosses littered throughout.

Another thing is the fact the game itself consistently refers to itself as a game and every time you die it directly states “Game Over” and at the end of the game you even get a score based on how many enemies you beat like in an arcade game.

Considering all this I am a bit surprised it seems a lot of players did not pick up on this but I suppose it may be because there aren’t really any other HG that consider themselves this way.

Anyway, I learned with Become Mortal that people tend to much prefer more novel writing and tones than video game styles, although the novelty is perhaps a bit lessened to me as it makes it a much more traditional HG or COG as opposed to the craziness of SJ but it seems to be what more people are into.

Anyway, all that about getting past tournaments quickly and characters, although unique, being one-off come both from the original Def Jam inspiration and the whole being more of a video game than a novel. So yes, your points stand true, this is how it was made, a video game where you go through stages and bosses rather than a novel where you go through a traditional story. Interesting how you compare it to Chinese novels, I really like video games from there like Dynasty Warriors. And the novel Romance of the Three Kingdoms.

Oh, and I appreciate your sentiment about not being dejected from the negative feedback. I honestly haven’t been feeling too discouraged by it to be honest lol I don’t really believe in failure ruling your life, you should view failure as lessons for your future successes and only see your goals in my opinion. That’s my motto. So don’t worry too much about me there but your concern is very appreciated, shows there are people who remember that there are souls behind the games they play and they should remember them when they express their thoughts about the product.

And yeah glad you don’t see much difficulty lol it’s nice you noticed while you certainly can lose a lot of fights there are less than ten game overs that will force you to restart in the entire story. It really goes back to gamers who seem to find SJ notably more easy than people who are much more into novels, I think that part doesn’t slip their view as much. Anyhow glad you don’t find it that difficult despite not liking any difficulty in your choice novels, maybe that means I need to make the sequel even harder :smiling_imp:

Anyway yeah there’s a lot of nitpicking but the big reviews which give reasons for their feelings, pros and cons, and honest feedback from analysis are the true feedback and the one I listen to the most. More professional, thought-out, and likely to actually give real improvements which is why I love comments like yours :+1:

As for your other thoughts, glad you like the Vammpirette and Royal, one big thing about both of them is the fact that they were not planned as one-off encounters, Royal was always planned as the most reoccurring rival from the players past as the Vampirette was created after full romance was requested. The fact these two characters both started off as one’s that were always going to be around for a while rather than becoming full-fledged characters who were originally planned as one-off really speaks to me. In the end I am still glad I made the decision to add full romance, it was what the fans seemed to want so it was what I gave and I think the results may not have been perfect but were still enjoyable to most people, and that’s what truly matters.

Your thoughts about them being good but not having much interaction are the main reason I wrote up more scenes with them and planned to add them for an update but while the scenes are completely finished unfortunately I was informed my current files do not pass a full 10000 test of randomtest. I keep trying to use the choicescript IDE to figure it out but it glitches out after about 6000 tests, leaving me unable to find the error. Reinstalling it many times has not helped either and because I unfortunately have no one that can find the error for me with a working computer I can’t update SJ, even with all the expanded scenes done. Even the one with Spike posted on here can’t be added now. It’s very frustrating to have everything needed but have my old computer holding me back…

Anyway, thanks for your words and time. Hope to see you again :smiley:

@Astralise.Ink how true.

@Tamarcus_Blanco Light.

@ash10 very sorry to have taken a while to answer you, I would like to refer you to the original Street Jam WIP thread as it has the guide for the fights there on the top post. Unfortunately since I did not make the top post here I cannot add it here but I did copy and paste it in an earlier comment. Here is the link to that thread, top comment just touch or click the word guide. Street Jam: The Rise (Finished and submitted)

As for Totsu, she is the final boss of the tag team tournament and the endurance boss of the game. Spare her life and she will appear again when you have the chance to move out of your home. She may be befriended or romanced here. It is also recommended you at least make her your friend as she will be a powerful ally in the sequel.

Anyhow, everyone I am very sorry about my long leave of absence but unfortunately this virus struck hard. Wrong time to not be in America. I don’t wish to go into detail because it is off-topic but I have been personally effected by it. I recommend you all get as much vitamin C as possible, it will be a great help against this pandemic. But I will answer any lingering questions you all may have right now.

Become Mortal is still on hold and will likely be that way for a long time, but do not fret, it will be reopened and I will get back to it eventually. That is unfortunately the best answer I can give you for right now as it is the reality. In the meantime, I am actively writing Souls of Destiny. It is fantasy so it may tickle your urge as well.

Street Jam has, in fact, sold enough to constitute a sequel. Honestly it sold enough for a trilogy, but while it will get a sequel I have other priorities right now and although the rating on the play store has greatly improved and it is still selling well on the omnibus app, I feel other projects are best to focus on right now.

High School Hero has shifted from my focus in place of Souls of Destiny. The reason is that I have found a new coding language I have become able to do unimaginable things with, all because of my third publisher Decision Fiction and I have found the ability to do things I never could with it. I had to get special permission from the CEO himself to let you all know this as Decision Fiction has not been quite public yet since they have yet to do their big debut (Which will have Souls of Destiny in it) but he is a good man who understood the need for me to update you all on this situation.

Also, as this pandemic has not died down yet, I will likely still not be very active on here but I will pop in monthly, as that is the best I can do at this point in time.

Lastly, I know you all have likely too been having hard times in this pandemic. I’ve experienced it first-hand and I’ll bet many of you have it worst, which is why I have decided to give away a free Steam copy of Street Jam to one random fan. Look to my Twitter tomorrow to enter for a chance to win it. I hope it gives whoever wins it refuge from the living stress the current situation of the world has caused, as that is all I can hope for at this time.

Until next time everyone, I believe I will have another thing to give the next time I post. I wish you all good luck in dealing with this all and will continue to hope my creations bring you an escape from your pains during this dreadful period.

Goodbye.

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