My friend and I are currently working on our first CoG game and I wanted to get some thoughts/opinions about stat systems versus classes.
Basically the game we are creating is a fantasy adventure RPG which is meant to be a parody of games like Legend of Zelda and Skyrim (there are many others but those are the ones that just popped into my head). It will also having a healthy dose of pop culture references and general geekiness.
The stat system I have currently created is based around 4 stats which are:
Brains - How smart you are, obviously. Half of this stat equals your Magic Points (MP).
Brawn - How strong you are, half of this stat equals your Health Points (HP).
Bravery - Pretty self-explanatory but this stat will allow or disallow certain choices in the game. Think of it like a karma system in other games.
Beauty - Your physical appearance (I know what you’re thinking, but men can be beautiful too!) This is similar to charisma, because as we all know, beauty can get you anything.
The above is in-game text, where after describing the stats the player is asked to choose their your stats in order where the first choice will be given 4 points down to 1 for the last.
As per other CoG games players will be able to increase/decrease stats based on their choices.
Does this seem interesting enough? The alternative I was thinking of is where there will be four classes, two with the main stat of Brains and two for Brawn, then one will be high in Bravery low in Beauty and the other will be the opposite.
I hope this is the right place to post this, I’m really keen to get going with this story wise but I want to ensure that I’m not limiting us gameplay wise.
Thanks for your time!