I’m working on a game where the player has, among other attributes, three stats called Power, Guile and Magic. I want to allow them to choose the distribution, if you like, of these stats near the beginning of the game.
Looking at the possible combinations, there are two potential ways to offer choices. One is to allow the player to either have a big bonus on one stat, or a medium bonus on two stats (for example, +20%Power and nothing to Guile and Magic OR +15%Power, +15%Guile, nothing to Magic), and to leave the other stat low. The other option is to always increase two stats, but one by a larger bonus and one by a smaller bonus (for instance, +20%Power, +10%Guile and nothing to Magic). This is a bit difficult to convey like this, as obviously I’ll have to think about what exactly to make the value of the bonus in each case, but what would you prefer? What would be better in terms of gameplay opportunities?
- Big bonus to one stat OR equal but smaller to two
- Big bonus to primary stat and medium bonus to secondary stat
Please feel free to comment on this and explain things further. I am very new to making games, so any help from anyone more experienced with balancing these sorts of things would be appreciated.