Choicescripts saving system works by linking a game ID to an email and save.
The topic of ‘dropped’ ending comes up quite often when a sequel hits, because a lot of games have quite branched endings.
So I wonder if the following:
Would it be possible to assign different IDs to a savefile, depending on an ending? It has already be possible to block certain saves from getting loaded into a game.
Let me use ‘The Hero Unmasked’ as example:
The following endings are possible there:
1. You and your twin survive 2. The twin dies, 3. Twin and you merge 4.twin, you and archvillain merge
and that is just the start of it. Then there’s the various combinations of what happened to the archvillain, what you do in the aftermath, who you romance etc.
Would HU ever get a sequel, it would, as with the current model, it would mean dropping Option 2, and option 3 and 4 would call for a significantly different story than 1.
But what if one could have a sequel be split into two different games (Not demanding a HU sequel here, as cool as it’d be).
Like, one game where you can continue with a savefile with option 1 and the other variables, and one where 2-4 get resolved before moving back into one new sequel (meaning being able to load from two different games then)
That might be less complicated in the long run than telling the game to start at label X, as an ending might call for a whole separate game before it can come to the same point as another ending.
So, would that theoretically be possible to program?