So far good. I did turn off from finishing festival. I became uncomfortable that the trio option made me feel ackward. I expected a friendship possibility to figure out who is what.
In that path anyway, its supposed to been romantic only instead? I really felt ackward thinking it was friendly idea.
After leaving the Shallows, you return to the marketplaceāthis time for one of Giganteaās regular night marketsāwith a friend. You run into Odas, one of the folks who keeps the fishing fleet going, and remember a recent sailing excursion you took with them through the waters around Gigantea (introducing the second major āside questā mechanic, fleet exploration, which has absolutely zero fishing). As Odas finishes recounting the tale, Yet Another Commotion occurs: some outsiders have arrived. This ought to be impossible, since the royal family has always taught that nobody survives outside of Gigantea. And yet, itās undeniable that these newcomers are from outside the city. As Surge and Spire supporters clash over the implications, the king himself arrivesā¦
This brings the demo up to roughly 120,000 words.
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Other changes and updates:
Gigantea is now around 20% Deaf, with Sign a language that nearly everyone communicates in alongside spoken wordāsometimes even at the same time
All the major NPCs should now appear on the stats screen once you meet them
Added some page_breaks for pacing and fixed some typos
Fixed things like failing to use brackets properly (thanks, @DougleMuggle!).
I still need to fix some bugginess in chapter 2 (Nan/Aanan is sometimes in your room and then not, and then in your room and then not again, in some playthroughs) but didnāt have time to figure out what exactly was causing that. If you do run into this situation, please let me know what choices you picked in the early parts of that chapter so I can do some more troubleshooting!
I havenāt added checkpoints yet, either.
Writing-wise, Iām about 10,000 words into chapter 5 now. Iām hoping that means I will be on track to finish that by mid-Julyāalthough since it will also require me to go add more words to the Shallows and Fleet scenes, that isnāt a for-sure thing. I likely wonāt post it here until Iāve finished chapter 6 and had them spot-checked by Jason, hopefully in late August or early September.
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Some notes and replies to comments in the thread:
I get the same error on all other choicescript games (including those hosted on the official choice of games website), so I think Google Tranlsate just doesnāt work with choicescript games. Sorry!
If you have a link I can look at where it does work, I will be happy to take another try at setting this up.
I was unable to reproduce this despite testing in several browsers. Are you still getting the same error when selecting those charactersā pronouns? If so, can you give me your browser/OS combo so I can try testing some more (although it shouldnāt matterā¦)
Itās also possible I fixed whatever was broken somehow already.
At this point in the game, both those characters are friend optionsāalthough Myrrina might be an ex-lover depending on what you pick. Later, you will be able to approach either of them romantically if you want. (Myrrina and Nan/Aanan donāt have a poly route, but that is an option for Nan/Aanan with one of the other NPCs whoās introduced in chapter 4.)
I updated that scene a little to make it clearer (for players who didnāt choose to be aro/ace) that this is strictly a āhang out with a friendā thing that wonāt affect your route later in the game, and not a āpick your ROā thing.
I have been bad about updating this thread but am currently finishing up chapter 6 and a couple of side quest files that are needed for chapter 5 to work properly. Once those are done (hopefully mid-August so I can meet my deadline) Iāll post the new content here, which should bring the game to around 190k.
My contracted deadline for the last chapter is early next year, and Iām still planning to hit that.
A little more of an update, since I have a bit of free time:
Weāve retitled the game from Gigantea: Age of Rot to Surge, Spire, and Sea.
Iāve added about 55k to chapters 5, 6, and the two main side quest scene files (exploring the shallows and exploring the oceans around Gigantea) and I esimate I have about another 20-25k of work on these before theyāre due on the 15th
I ended up condensing and rearranging some things in my outline because I realized I had basically conceptualized the same scene multiple times with slight changes, and that felt kind of unsatisfying from a player perspective ā I think the new outline will feel more compelling and more tense as well
Iāve been really bad about finishing my screenshots file and teaser text file (sorry, @jasonstevanhill!) but itās still on my to-do list
The COG team shared sketches of the cover, which was exciting!
either a few statchecks are super tough or youre meant to fail or im using the wrong stat. keep trying to use jokes and one liners with high sarcastic but it does jack. is the check for communication? cuz i keep that moderate (45-ish) too
Could you give me a specific example? Itās hard for me to tell exactly otherwise.
My guess is that the values for the check might just be too hard ā I donāt think Iāve written any tests where you fail no matter what you choose (but I might be misremembering. Itās been a while since those first two chapters!).
Blurred for stat test information: A stat of 45 will pass an easy check, but you need 50 to pass a medium one. If itās a check thatās testing sarcasm (which is the negative half of a paired trait), youāll need a value of 45 or less for an easy check or 35 or less for a medium check.
when you talk to the surge guy you escape with in jail and when you try to talk to the two bickering people later. pretty sure i had 35 sarcasm but it still failed
Just turned Chapter 5 and 6 in to Jason, bringing the game up to ~187k so far.
My current plan is to make any changes he gives me for those and do a little more tweaking, and then post the new chapters here for folks to try out, along with implementing saves in my self-hosted preview version (because thatās a lot of words).
My cunning plan for the gameās total wordcount is to make it exactly 333,333 words even if I have to delete entire planned scenes, scrap large portions of my plot, and introduce unnecessarily awkward turns of phrase.