Surge, Spire, and Sea
Centuries ago, during the Age of Stories, gods and spirits walked as equals with the peoples of the world. Alchemists crafted potions that could heal any wound, spirit users phased through walls and breathed arcane fire, and masons crafted glittering cities of untold beauty that could predict the needs of all their residents.
But the spirits and the gods, jealous of these achievements, tore the world asunder in a cataclysmic event that began the Age of Rot, reducing themselves to monstrous wildlings and unleashing a magical curse that warped and twisted all other forms of life.
Now, the eternal stone city of Gigantea is all that remains of humanity, a bulwark against the death and decay of the World-Sea, kept safe by the power of its royal familyās holy magics. It is only these magics, coupled with the royal familyās vigilance and the obedient reverence of all Giganteaās children, that keep the Rot and the wildlings at bay.
At least, thatās what youāve always been taughtā¦
ā
More Info (update: April 2025)
Hello all!
Iām excited to finally be sharing information about my new Choice of Games project, Spire, Surge, and Sea.
Unlike The Bread Must Rise, which drew from a bunch of zany comedies and parodies, Spire, Surge, and Sea is a science fantasy epic inspired by Miyazaki movies like Laputa: Castle in the Sky and Nausicaa of the Valley of the Wind, as well as the Final Fantasy series of games.
Other things you'll find inside.
Other things youāll find inside:
- A diverse group of ROs, with transmasc, transfem, nonbinary, male, and female characters to choose from (including two gender-selectable ROs)
- A science fantasy world where you can master strange magics as a spirit user, practice scientific rigor as a mason, or mix both disciplines as an alchemist
- A world where disability is normalized rather than stigmatized, with major and minor NPCs who represent a broad variety of physical and mental diversity
- A tumultuous political landscape where you can support one of two major factionsāor turn away from both and forge your own path
- Spirits and godkings and gods, oh my!
- A dynamic world where your choices bring peace to Gigantea or send it spinning into chaos and violence
Want to try it out?
-
The public demo is now offline, but you can sign up for the beta test!
-
Sign up for my newsletter to get monthly updates about the gameās progress or wishlist the game on Steam.
-
Use this handy form to send me suggestions or bug reports
-
Check out my whole dang demo site for a mood board, playlist, and story/game/movie suggestions
Thanks in advance for any feedback you are willing to offer!
ā
Updates
Click to see updates
April 11, 2025 - The draft is finished!
April 8, 2025 - Romance scenes and final tweaks!
March 30, 2025 - Working on epilogue and NPC romance scenes
March 15, 2025 - Working on āclimactic battleā in C10
December 30, 2024 - Game completed through C8
December 8, 2024 - Added a new second chapter.
October 6, 2024 - C5 + C6 are now available as part of the demo. Some bugs fixed.
September 20, 2024 - C5 + C6 are finished, bringing the game to 187k. Update to demo version coming soon!
September 4, 2024 - No new demo content, but weāve retitled the game; chapters 5 and 6 are mostly complete
June 28, 2024 - Added chapter four to the demo and made some small updates elsewhere.
June 15, 2024 - Demo of first three chapters posted. Fourth chapter drafted.