Spellbound: A Ghost Story (WIP) [Updated May 22, 2024]

You can push things around with your Force stat, but your actual “body” (for lack of a better word) is still intangible. If there’s ever an opportunity to become less intangible, that hypothetical situation would allow you to physically touch things again.

Consider the following: you used to be basically nothing. Now, you are slightly more than nothing. The differing variable in this equation is your magical bond with Valerie. Make of that what you will.

But to give a more concrete answer to at least one part of your question—you may not be in danger of physical injury, but you can still be hurt! Affliction magic directly affects the soul, which is literally all you are right now. Energy magic, too, could have an adverse affect on you, since magic is itself a form of energy, and your spirit is itself a form of magic.

And of course, if Valerie died (not that that would ever happen :upside_down_face:), her link to you would be severed, and considering the state you were in when she first bonded to you, who knows what would happen to you!

(Hint: the answer is me. I know what would happen to you. But unfortunately, you don’t!)

Honestly hadn’t thought about it until now. I guess I’d consider it? I’m afraid he wouldn’t as fun to tease as you’re imagining, though.

Good catch! Will change this in the next update.

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I like her.

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Seems like I’m not the only one who knew they were going to like this before even reading it, just based on your post! What you have so far is great, it’s well written and a substantial enough length to get properly interested. I wasn’t sure if I’d like Valerie based on her initial description, but the way she went about trying to save MC - and worrying about getting permission first - really won me over. I’ll be looking forward to future updates!

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She kinda didn’t. My character was happy to finally have some peace and die it would’ve been painful but over at least, but this girl wanted to play hero and now he’s stuck and bound to the idiot. I wonder if she dies would we finally die as well, if so I hope we’ll be able to sabotage her and try to get her killed. After 800 years don’t think my MC honestly cares anymore.

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Damn, pure evil.

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While the feeling that Valerie forced the issue is entirely valid (hence why the option is there), as is your dislike for her, this is maybe a step beyond what I’m willing to implement. As I mention in the opening post, the MC is inherently written as somebody with some principles, and my feeling is that this would be one of them.

Perhaps more relevantly, this would massively derail the game, because if you actively tried to get Valerie killed, you would probably succeed, at which point the game would just end because your role in the story would be over.

I know this isn’t what you wanted to hear, but I can’t cater to every playstyle, unfortunately. This one’s just outside the scope of the story I’m trying to tell—I’m trying my best to account for MCs who are reluctant, but if you really don’t want to get involved in this whole mystery plot at all and are willing to kill to avoid it, the game just might not be for you.

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Yeah I understand, if she’s dead then we’re dead which means no story. When I read the FAQ about the MC having some principles I knew what I would have liked wouldn’t be possible which is okay, as long as I can be a bitter asshole I’m perfectly okay lol.

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I mean, it would be kind of funny. Like in Tin Star, I think?

Dude: you’ll be the sheriff or I’ll shoot you dead.
MC: I won’t be the sheriff.
Dude: *shoots you dead*
THE END.

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I’d so vouch for that. Maybe make it into an achievement?

Also, typo

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If that happens it would be my canon playthrough.

Valerie: Look, the fastest way to unbind us is if we work together to find the spell. Deal?

MC: …I know a faster way…

Valerie: What…

MC: 542dadb6841c5022d572ec8ee83dccc9

ACHIEVEMENT UNLOCKED

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I mean, I like dark humor, but given the mostly serious tone of the actual game, I think even I would struggle to make “committing cold-blooded murder as a means of fulfilling your own suicidal tendencies” very funny.

Maybe more to the point, I don’t want to make this an option, and I don’t see that ever changing.

Not sure how I feel about game over scenarios/achievements in general. I’m not against the idea, I guess, but I think it’d be pretty low on my priority list, if I decided to do it at all.

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I really enjoyed playing through this demo. I love interesting premises, but above all, the characters felt tangible. Being able to feel character personality is important for me personally, and it was done very well. I honestly felt satisfaction from the showdown with Callum, even though I still want to wring his neck some more lol.

I’ll be stalking any updates to this project… patiently of course.

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Damn that is pretty dark when look at it. I’m perfectly fine being angry and the dead weight Valerie has to drag around to get anything done though.
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Oh man I am in love with this so far. The characters you have planned seem really interesting and I can’t wait to see them! The ones already in the demo seem really solid and I love the responses you can say when you get bound to the mage.

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Oh wow. This was amazing. I’m going to keep an eye out for further updates. Also please tell me that the secret RO is Callum! I love me a tsundere boy.

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I am not sure Callum really qualifies as a tsundere when his “tsun” side, so to speak, manifests as mass murder and betrayal. Also, he kinda died at the end of the prologue.

But the heart wants what the heart wants, I guess!

In any event, I’m afraid the secret RO is actually your quartermaster. It’s not the most interesting or exciting choice, I know, but I think in time people will be able to understand why I made it.

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I love this story theme, every characters personality are on point.
But can you add something when Dyren and the MC were fighting with the clumsy archer when he said “Family…” part? I choose to murder that archer, and Dyren didn’t agree with my decision. But my decision to kill him was because Dyren and I had a family at home too, and yet they tried to kill us first. So pleading like that when he would do the same thing if MC and Dyren didn’t knock the other attacker out is kinda unfair…
And I thought here Dyren was the understanding type so he could understand the reason why MC chose to kill the archer.
Sorry if it’s confusing hehe

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I understand the sentiment, but my feeling is that in that moment, it’s not necessarily important why you choose to kill the enemy archer; by then, Dyren and the MC both feel (correctly, IMO) that it’s not the time or the place to have that argument. Had both managed to survive and reach the woods, perhaps there could have been an opportunity for that discussion then. Given what ends up happening next, however, I felt that drawing the situation out would be superfluous, particularly since the prologue already ended up a lot longer than I’d originally intended.

But if you’re asking for clarification on why Dyren himself feels the way he does, it’s not that he doesn’t understand so much as that he’s a soft touch in general and will respond with compassion even when it may not be warranted. It’s one of the things Callum doesn’t like about Dyren, and why he later calls him a “self-righteous little shit”.

All that being said, it is worth considering that not every individual enemy combatant is representative of the entire nation. A lot of soldiers, including the Clumsy ArcherTM, are just ordinary people with no particular stake in the conflict, who are following orders because that’s what they have to do to support their families back home. Does that justify what they’re doing? …Well, maybe not; that answer is ultimately up to you. But in that brief moment where the archer is begging for his life, Dyren doesn’t see a threat, he sees a scared boy who never asked for any of this, not entirely unlike himself. And if it had been up to him, he’d have spared him, because why take life unnecessarily?

Dyren’s problem isn’t that he isn’t understanding enough; it’s that he’s too understanding.

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Like you’ve just said it’s still the prologue so it’s not that detail yet and if you made it very detail then the prologue would be too long…
Earlier I didn’t see through Dyren’s pov so I missed how his feeling when he looked at the enemy archer…
But I get it now. Thank you :heart:

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Oooh interesting! I’ve already played the rebel route but haven’t tried the knight route yet, and this gives me even more reason to be excited about it!