Specters of the Deep - BETA CLOSED


Specters of the Deep, by Abigail C Trevor

In life, you were a legendary hero. Now, you’ll rise from the grave as a ghost to defend your country in its hour of greatest need! Defy dragons, duel the dead, and face the nightmare at the bottom of the sea!

Centuries ago, you were the finest warrior that the island nation of Galdrin had ever known. The realm was strong and prosperous, upheld by the might of the Eye of the Serpent, a magical artifact bonded to the monarch—and by your might, too. You protected the people and defended the crown; when the dragons emerged from their seclusion, you won the honor of being the king’s emissary to them and forged a powerful alliance.

Then, you fell in battle at the hands of your greatest rival, dead before your time.

But now you awake, called forth from your tomb to save the realm from even greater peril. With your new spectral form come new powers: the ability to pass through solid walls and float high above the earth, command over other ghosts, and the potential to strike fear into the hearts of the living. You will need every bit of that power in this new age of crisis. The royal family is shattered and divided, with the young king clinging to scraps of his former power while his connection to the Eye of the Serpent hangs in the balance. Anti-monarchist rebels shout in the streets and political rivals seek to extend their power across the sea. Galdrin’s neighboring nation lies beneath the waves, sunk by cataclysmic earthquakes. Worst of all, the mighty dragons are withdrawing from the alliance you built centuries ago, and you may be the only one who can win them back.

What’s more, you aren’t the only specter on Galdrin’s shores. There’s an army of ghosts crawling out of the water, tearing at the foundations of the castle. Sometimes, you can hear the voice that commands them. Something is waiting at the bottom of the ocean—and it wants you back.

If Galdrin is to survive, you must rise as its hero once more, and join an epic battle for the Eye of the Serpent, power over the ocean, and the realm itself.

Directions for beta testing:

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re sending multiple screenshots/comments, please combine them into a single email. One email with five screenshots is much easier to manage than five emails with one screenshot each.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
25 Likes

Hello all! A few things that will be helpful to me when you’re testing this game:

  • If you’re seeing a continuity issue/something that generally seems weird, please send in a screenshot if at all possible, especially for the last few chapters. There’s a lot of stuff going on behind the scenes there, and the exact text that you’re seeing can be more helpful to me than just describing what’s going on.
  • In particular, if you see a random number in the middle of the text, definitely send in a screenshot or exact quote there. It’s essentially a bug report to me. (For those who care about code details, it’s a multireplace value that I don’t believe should be possible there.)
  • If anyone ends up going through the code (which is not necessary, but I know some people like to do it), and you see code for a situation that looks like it should be impossible, you don’t need to report it unless it also looks like it’s causing a more significant bug. There are enough overlapping conditions going on in the endgame that it’s often easier for me to write a line or two accounting for something than to 100% guarantee that it’s impossible.
  • Also when going through the code, be aware that it contains spoilers, possibly more than the average game. (In particular, if you’re in the glossary on the stats page, the code there can give away various late-game plot developments, and I’ll be updating it to include even more.)
  • I changed one character’s gender during the writing process. Gerhard Saller should now always be referred to as a man with he/him pronouns - if you see any cases of feminine words or pronouns being used, that’s something to report. (If a short red-haired anatomist is mentioned before Gerhard’s name comes up, that’s also Gerhard and should also be a man.)
  • There are a few choices about how you want the PC to address members of the royal family. If the PC calls them by the wrong name or title in dialogue, that’s also something that would be helpful to report. (But only in the PC’s direct dialogue - the narration will refer to them in various ways regardless.)
13 Likes

New draft!

Changelog includes:

  • Various typos and minor text adjustments
  • Glossary updates
  • Added more references to love interests you’ve left behind in the victorious pro-Leviathan ending
  • Added an option to confess to poisoning Alek in the epilogue

This is version 64785

7 Likes

New draft!

Changelog includes:
-Various typos and minor text adjustments
-Chapter headers! Aren’t they pretty?
-Various adjustments to stat boosts and test thresholds, mostly to make the endgame easier
-Added more opportunities to perma-kill Cecilia in the epilogue
-Fixed an issue where the game could incorrectly act as though the PC had been given Galdrin’s Eye in the epilogue

This is version 64809

7 Likes

New draft! Changelog includes:

  • Various typos and text adjustments
  • Added achievements!
  • Clarified what happens if Cecilia has the blood vials when she leaves the tower in chapter 10

Note to testers: this draft was mostly focused on typos and achievements, so there are a few pieces of feedback that haven’t yet been implemented. They’ll go in the next draft!

This is version 64813

6 Likes

New draft!

Changelog includes:

  • Various typos and text adjustments, including some character descriptions
  • Someone pointed out that it didn’t seem fair that Senna can magically dye their own hair but not yours. They can now dye your hair too!
  • More acknowledgement in the epilogue if Frey is mad at you due to earlier events
  • Additional clarity on the Hero of the Present/Phantom of the Past stat: more information on how it works on the stats page, and some adjustments to the text of various options to make the stat changes clearer

This is version 64831

8 Likes

New draft!

Changelog includes:

  • A wide variety of clarifications, minor continuity adjustments, and typo fixes
  • Some more test difficulty balancing, largely making relationship tests easier
  • Vesper should no longer confess an important personal secret to you, then immediately forget that conversation and tell you again
  • Lucero should now only accuse you of punching them in the face if you’ve actually done that

This is version 64878

We are getting near the end of the beta process! If you have been admitted to the beta but have not yet tested, please do that ASAP! If you have already tested and submitted feedback, now is a great time to do a second test so that you can see what’s changed.

7 Likes

New draft!

Changelog includes:

Various typo fixes, clarifications, and text adjustments, as always

In chapter 6, if you’re already in a romance with Frey or Vesper and now spending time with the other one, added options intended to clarify that you will be able to date both of them, but you can’t start the second romance until later

A little more clarity regarding what other people think about the Cecilia/Aina situation - primarily, that the situation is weird enough that regardless of exactly what the PC has said, most people are deeply confused and may make incorrect assumptions about it

Clarified that poisoning the Eye will have no effect on Leviathan - this was already explained sometimes, but only if you were working with Leviathan

A little more of a reminder of who Heir Aran is when you meet them again in chapter 9, especially if you haven’t interacted with them much before, and also made sure that they’ll always appear in the glossary.

This is version 64897

The beta is ending soon!! If you have been admitted but not tested yet, now is the time to do it! If you have already played once, now is a great time for a second playthrough to see what has changed.

7 Likes

New draft!

Changelog includes:

  • Various typos and text adjustments, including adding options to some choices
  • Fixed some instances where the PC’s dialogue didn’t correctly reflect how they’d chosen to address the royals - please do point these out if you see them!
  • Note for the future: Cirrus is not currently listed in the glossary and should be, but chapter 7 would need to be edited to add them properly, and we can’t do that right now for behind-the-scenes production reasons. But that should be added in the next draft.

This is version 64910.

The beta is ending NEXT WEEK! If you have been admitted and not submitted feedback yet, now is the time to do it! If you have already submitted feedback, now is the time to do another playthrough to see what has changed.

7 Likes

New draft! Changelog includes:

  • Various typos and text adjustments
  • Finished putting Cirrus in the glossary (and also Inspire, a dragon you will only meet briefly on one particular path in chapter 7)
  • Renamed Mount Gali to Mount Breakwater, both because it sounded a lot like the river Galida and because draconic names are usually very straightforward words
  • Made the advantages offered by spying on Leviathan clearer in the text in chapter 7
  • Clarified the differences between the failed plot against Queen Amalia three years ago and her death last year (specifically, that Petra and the League weren’t involved with her death)
  • More acknowledgement in the last few chapters if you’ve joined Leviathan and it has a particularly personal interest in you
  • More content in the epilogue if you kept a bond with your original love interest when you left to join Leviathan

This is version 64921

LAST CALL FOR TESTERS! Beta will be closing later this week!

8 Likes

The beta is now CLOSED!

Thank you to everyone who tested! Stay tuned for Specters of the Deep’s release in September!

6 Likes