@bobsmyuncle
That’s a perfect summary of Sabriel’s reaction!
In theory, you could. However it would take far more energy than using normal human methods and as @squarelyblue brought up the shell is a power suppressor. While you can technically access your power, the human shell is not made to handle Grace and using it:
- Voids the purpose of having the shell which is to avoid detection.
- Could damage you or the shell in ways that haven’t been explored at length. Thought as the prologue shows, using a large amount of Grace in your shell causes you to permanently fuse with it.
@joe_g7
Glad you’re enjoying the story so far! It’s a slow, long ride, but still moving along!
Pissing Sabriel off isn’t a grand idea any day of the week, that’s for sure. There’s a reason her Angel Blade is a pair of hand-axes.
(And I love that call-back to Sabriel’s Grace scent! I’m always thrilled when people recall details about my characters )
- Gabriel has been to earth before but angels don’t require food and the majority of their missions did not involve sticking around long enough that they would cook food.
- An archangel cooking food for a human? That’s not something considered part of their duties and while you are free to hc that they’ve dabbled, as far as canon is concerned Gabriel’s cooking experience is summed up by
They did not, in canon, cook for Da Vinci which as the lovely @stsword pointed out was the last time they were on earth. They could have picked up some idea of how to make food, but they’ve never done it extensively.
I’ve known people who will burn the rice, reduce the vegetables to something unrecognizable and so overcooked it has little nutrients left in it, microwave in things that shouldn’t be microwaved (or, say, put a metal utensil in it), leave the oven on too long… Some people are not meant for making food. At all. And for the sake of comedy and allowing me to use that as a team-building exercise (aka where you can increase relationship points with characters) it is going to stay that way.
Part of the filters is a very helpful recommendation from @RETowers about how to make sure that the content is keeping in mind the different audiences and the publishing requirements. It might be over-kill, but I’d rather go overboard on them and not need them then not have them when the time comes for publishing.
- This is a very good point and I know I’ve asked about that before. I will likely redo it before the official beta, but at this current point I’d prefer to focus on adding new content rather than revising old content. The point of it is to allow me a chance to start playing around with character stats and approaches more but I definitely think I could make the choices more diegetic. I’m currently tossing around the idea of combining options to give more choices at each juncture, as I don’t particularly want to remove much of the dialogue if avoidable.
- I will definitely try to break that up! Having huge walls of text is definitely something I know I need to work on, and I really appreciate you bringing it to my attention!
- Understandable, though at this point I’m not sure if I’ll do much about it. I’ve got a couple ideas, but I’m not sure if I want to slow the already somewhat glacial pace to give more opportunity to know Ramiel prior to forming an initial opinion… It might just be one of those allowances like deciding how your character feels about a sibling/childhood friend in the first few minutes of a game. Would changing the phrasing help at all, or is it strictly a ‘I’ve known this guy for five minutes and now I have to decide if I can’t stand him or am half-in-love with him’ issue?
@Jule
I’m afraid your humor was not something that translated well at all, though I am pleased you are enjoying the game so far! I want to take a second to clarify that Daniel is NOT the anti-christ. Also, I might recommend checking out this thread for some helpful reminders about how feedback and comments can be perceived across the internet.. Hope you continue to enjoy the game.
Detail may be a bit of a misnomer here; there is a difference in descriptions, but not as great as it could be. Explicit shorts are strictly the realm of tumblr to try and ensure that come the publishing process major changes to the game itself won’t have to be made. Glad to see Laniwynn is appealing to you; she is a very interesting character to write.