Thanks so much for the support, @Stanlee_Kelly. In my objective opinion Somme Trench is awesome. My mom now calls it “addictive.”
You can be any of the following - regular Tommy, runner, machine gunner, aircraft gunner, clerk or stretcher bearer. Sometimes the game gives you the choice to volunteer for those roles, sometimes you have to be invited. Since you always start out as a fresh infantryman arriving at the front for the first time, how you get to these roles depends entirely on the type of person you choose to be. They’re not going to pick a bloodthirsty killer, for example, to be a stretcher bearer. Likewise somebody who shows particular fighting proficiency isn’t going to be asked to be a noncombatant clerk. I made sure to give those roles some good stuff, though, so it pays to go those routes.
Also, thanks to some feedback from other players I’ve been kicking around the idea of adding a “secret” spy storyline that comes into play if you go to the Red Light, but that depends a bit on how well the game does.
Promotions come from getting honors – which can be for anything you do exceptionally well, regardless of your role. I made it harder to reach sergeant in the published game both because the published game is alot bigger than the beta and because I thought in the beta it was a bit too easy.
As for being captured, the option to surrender pops up from time to time in situations where surrendering might have been a realistic option. As in real life, it’s no guarantee that an enemy soldier will take you prisoner just because you raise your hands . . . .
Hope that helps. Anything else, from you or anyone else, feel free to ask. I hope everyone’s enjoying the game and even if you’re not feel free to let me know why!