Slammed! (Spoilers)

I just don’t see that there’s anywhere to go. The Eternal Champion has been defeated. The rivalry with JJ is concluded. Any romantic path you’re on is resolved quite nicely. The only thing that would have tied things up more is to have a “10 years later” epilogue and I’m glad that that wasn’t done.

My main character, who ended up with Ecstasy is now acting in movies like The Rock. They sometimes return to wrestling, since it is one of their greatest loves, but they didn’t want to end up like Solitary. They had a brief stint where they acted as Ecstasy’s wrestling manager. They’re nicely settled with a happy family and adopted kids, and the only real problems are they both spend too much time working and the paparazzi are annoying. And a sequel’s going to tell me that’s not the case at all. :slight_smile:

My character who ends up with JJ, well it’s always tumultuous, but I’d like to think that they do, at least to some extent, balance out each other’s flaws, and that they get each other, and the whole utterly obsessed thing in a way that no one else is ever going to do. But it’s definitely never smooth sailing and no one else really gets that for all the fighting, when the chips are down they band together and have each other’s backs against the world. I think they wrestle, they do the tag-team thing, sometimes friends, sometimes rivals, it hardly seems to matter and eventually they get into teaching wrestling to others, and they compete with eachother over whose students are better. There’s always that underlying competition there. And they persuade Griss to get back into wrestling and push him until he defeats both of them and then everybody’s happy.

See that’s one of the problems with a sequel, too many variables with JJ. If you let JJ get his ankle broken. Well I hate having to make that decision. If you let that happen I can’t see that not absolutely destroying him. He had all of these hopes for the match, he was so obsessed over it, for years, and it turns out that you didn’t care in the slightest for it.

In the ending where JJ beats you, if you choose to retire JJ quits as well, assuming you have a high enough relationship.

“You didn’t keep up with the GWA after you retired, but you did hear that JJ had quit as well, after his second Ring of Valhalla appearance. You didn’t know what to make of it at the time.”

That doesn’t really lend itself to a sequel much either. Anyway I had a point and now I forget what it was.

But yeah, I don’t want a sequel. A sequel would mess up with all my “what happens next” scenarios which the loose ending lets me play with.

The only sequel potential I see is Madison takes on Mexico.

@Ninjasplaycardgames2 Yay! Congrats!

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Slammed was great, but I’d rather see a new game from Chikiamco :3

Yeah I’m with FairyGodfeather on this one. There’s just too many choices at the end to make one sequel that starts everyone off at the same point. Chikiamco’s definitely on my list of must-follow CoG personalities now though.

The sequel can be us playing Velma in prison and there is like a secret underground wrestling ring and she has to navigate her way to the top of the prison wrestling heirarchy…Yah no sequels

I have to agree. No sequels for this one because it would ruin the already-perfect endings. Even though not everything worked out perfectly for my character, the story was definitely resolved!

How do you romance JJ?

:slight_smile:

Forgot to answer your Ecstasy question @FairyGodfeather – it’s a rebound/revenge relationship. Those tend to be impulsive affairs. Or so I hear! :wink:

re: a Slammed@ sequel – No plans at the moment, @NmNighteyes, and I never really intended Slammed! to have one. It’s one of the reasons I could go so wild with the divergences in the final chapter. That being said, I left some things aside that could be tackled in a sequel, whether by me or whomever: Alex Dobbs’ Father, who runs the #2 Federation, for instance. Trips to Japan and Mexico were also part of my initial plan for the game, but had to be scrapped because, well, I was around 150,000 words over my initial projected word count. If I did do a sequel, there’d be quite a large time jump, and I’d probably focus more on the player as a promoter/booker than as a wrestler.

But, for now, I want to do a story that’s a bit closer to my comfort zone – fantasy/urban fantasy. Nothing’s official yet, but I don’t think Slammed! will be my last CoG game – I’ll probably submit a new list of potential games within the week, and let them choose which appeals to them. I’ll keep you guys updated.

But for now, I need to concentrate on fixing and promoting Slammed! :slight_smile:

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How to romance JJ

  1. You must establish your character as gay. At the start you have the choice of flirting with a woman or not, choose the option there as appropriate to your gender.

  2. You cannot be in a romance with another character. So no Ecstasy or Rio for you. Turn them both down.

  3. If you’re male the kayfabe face path is bugged so don’t go that route when dealing with JJ.

  4. You need to fight JJ and defeat him.

  5. You need to have a high relationship stat with him. The easiest ways to get a high relationship stat is go with JJ to confront Alex and choose “you owe me a fight Alex”. And when it comes to the fight when you’re with Solitary against Prototype choose “Eliminate myself. It’s the only way to save JJ.” As long as you don’t make any stupid choices to upset him you should be good. Just think of JJ whenever you can, keep in mind that he’s your friend, and that the most important thing is fighting him.

  6. After you defeat him confront him about why he framed you. Then choose “I only wanted you.”

  7. While not needed, it’s best if you go home after the first betrayal, instead of choosing to continue wrestling or get a job. That gives you access to the JJ romance epilogue. And I personally like making amends with Griss too, so when Colton asks you any regrets, mention Griss there.

I thought so. Oh Ecstasy. No wonder they went through what was it four relationships in the last couple of years. Was the specifics of the betrayals of their past relationships ever detailed? I can’t remember. I did like E. Ecstasy a lot and the way the relationship developed. Especially because E. Ecstasy had their flaws and was certainly not perfect. I could understand where the attraction lay, and how it built up and it was woven into the story.

I’m really looking forward to your next project.

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@Chikimaco and @Fairygodfeather call me stupid but I what do you mean with a rebound/revenge relationship? Are you talking about Ecstacy earlier relationships in the story? Just as Fairygodfeather said one of the hardest choices was when I decided to try Rios romance path, I found it difficult to neglect Ecstacy as I liked her character very much.

To answer you proposal scene for Ecstacy, I have a lot of different ideas on of them is very classic, but the second and the one I think is fitting is on a concert where you ask the question to her.

I’m also looking forward to you next project.

@Peeehh If you ask Ecstasy to wait for you, but don’t have a high enough relationship stat (I think) and then say to Colton you most regret leaving Ecstasy to wait too long, Colton will let slip that he heard about Ecstasy’s engagement. It’s just a small comment, but I was asking about that.

Proposing in concert is great. I hope you do it in song, or rap, if you’re not that great at singing. With a little dance. And utterly humiliate yourself with your complete inability to sing, but also charm E. Ecstasy with your willingness to write a love song and sing it to propose. Ecstasy did try out wrestling after all, and I bet you’re as good a singer as Ecstasy is a wrestler.

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How do you actually fight JJ or Solitary anyway? I’ve played three times now to that general area, and every single time, it sets up the big fight with JJ, then the Lawmakers show up, and I have to do the four v four fight with Solitary and JJ on the same side as me. Then, Solitary gets betrayed, and blah blah blah et cetera et cetera. I have no idea how to get a ‘real’ fight with either of the two people that I’d actually like to have a match with, only with what’s his face, the big jerk guy.

The first time you and JJ are about to fight it always gets derailed by Prototype and the Lawmakers. Are you getting as far as the bargain with Prototype where he’s threatening to crush JJ’s leg?

I thought Paul Prototype was actually the most difficult of the three to get the fight with.

For JJ you need to surrender when the option presents itself. Choose “Eliminate myself. It’s the only way to save JJ.” (Or the other one about the fight being more important.)

For Solitary it’s “Grab the belt. I want that title match.”

This is easily my favorite Choicescript game that I’ve played yet. I don’t know how you did it, but you managed to take a game about sports and make it work in this format! Absolutely wonderful job. I’ve played through about five times now and it’s still fun.

A few quick thoughts:

1.) THANK YOU for including an option to romance JJ in the end. (Though I kind of have to wonder about a character who would still want to date JJ after all of that–let’s hope they never break up!)
1a.) Can I just mention how rad it is that the female gay character for once has the most romantic interest possibilities?!
2.) I’m sure she already has one in game but I am a resoundingly proud member of the Madison Rio fanclub! I totally threw Evelyn Ecstasy over for her the first playthrough.
3.) @FairyGodfeather where are you getting all of this code?!
4.) Once again, amazing job. Thank you for a great game.

@tveldore

  1. I loved that there was a JJ romance option. I played my character as having always had a crush on JJ and being utterly obsessed with him, every bit as obsessed as JJ is with him. And JJ is obsessed, determined to get that fight. They were best friends, and he feels extremely guilty for the accident. But mostly that character just tended to smile and shrug off JJ’s antics and figure it would all work out in the end once JJ had worked everything out of his system. He had a surprising amount of faith in JJ and that they would eventually sort things out and get back to being friends and in the mean time, just go along for the ride. He knew JJ well, figured JJ had some sort of scheme going on and had enough faith that it would just all work out. And he wanted the fight every bit as much as JJ, wanted to step out from JJ’s shadow, wanted to prove himself the best.

I figure they do fight, they do break up, generally publicly, for everyone to see, and the main character generally rolls his eyes, goes along with it and sparks fly when they make up again. I figure it’s never, ever smooth sailing, but neither of them would have it any other way. And when the chips are down it’ll be the two of them against the world. But they’re both crazy and both obsessive and who else would deal with that?

  1. I liked Madison Rio, but she never really gripped me the same way that Ecstasy or JJ did.

  2. I have magic powers. :slight_smile: You can access the code if you have the google chrome version.

@FairyGodfeather I love the headcanon! That’s definitely the mark of a good game. :slight_smile:

I have the Chrome version, but how? I remain technologically baffled.

Yeah! It is. Good games get to you, have you thinking about the characters after you’ve played. And I think it’s great that different people have different interpretations. Like those who want a sweet, romantic proposal from Evan Ecstasy, which I bet would contain champagne, roses and a trip to Paris. Whereas my character’s idea of romance would be arranging to zipline off the Eifel tower with the ring in hand and go “BOOYAH! You thought ziplining would never come in useful again!” Although I did love the concert idea too.

I like that the way the ending goes, leaving things vague, leaves it open for any of those.

I was wondering, is Super Horns bugged? I ask this because with at the time I think 60ish Technical skill at NFA, she still squashed me, same with Atura, I managed to resist her… and thats about it. Moreover I managed to get my technical to 91% by the Scaffolds match, and still couldnt over come Super Horns.

While on my Strength focused play, I was easily able to over power the likes of Zeus and and Quinn and even Paul, by the Scaffolds match no one seemed able to match me strength wise, even JJ couldnt compare to high strength.

So I am not sure what to think, if on the Strength path you can end up the strongest, on the technical path shouldnt you be able end up the most technical? I think even JJ was highly resistant to my 91% tech rating.

@VampLena Shouldn’t be – I know some people on the forums have beaten Super Horns in the Scaffolds showdown.

I think the difference in the strength and technique play throughs is that the opponents you face who depend on strength (say, Quinn and Prototype – not so much Zeus) tend to underestimate you. Those who depend on high technique – Super Horns, JJ, and Solitary (although Solitary is high in everything) – don’t. (Also, it’s not really stated in the text, but while you fight the best-in-class ring technicians one -on-one, you don’t really fight the best-in-class at strength one-on-one – you sort of blindside Crusher. You also never have a match with Terry Catastrophe, the women’s champ, but in my notes she’s the strongest on the roster. Just didn’t have the time/wordcount to implement the pure Women’s Championship route.)

In the NFA, did you try to reverse Super Horns’ hold? That’s kind of a trick option. It requires a higher technique to open up the option to reverse the hold (65) than the option to just escape it (60), but the escape option is the only one that can succeed. It was sort of a way of showing that just because an option has a higher stat requirement to attempt it, doesn’t mean necessarily it has the higher chance of success.

In the scaffolds match, there are a lot of variables, and they’re not as immediately obvious as in other matches: for instance, if you decide to fight it out while hanging from the rungs of the scaffold, technique is immaterial, as what matters is strength (to maintain your grip) as well as your choice of style (a striking or holds style wins the day, but a style focused on lifts or high flying is useless on the rungs).

The part where SH looks like he’s going for a punch to your midsection – again, there’s a trick option if you have high tech: you’re allowed the choice to block and counter, but since it’s really a fake, that leads to a defeat regardless of your tech stat. There are other instant-defeats as well, regardless of your stats – for instance, if you make a break for the belt before finishing off SH.

The finisher that high technique does enable in the Scaffolds match is the [#Use the cable to help evade the next attack] option, and all you require to succeed in that is a tech of 65+.

The thing with the scaffolds match though, which I did in order to make it easier, is that your choice of style can help compensate for a deficiency in a base stat. For instance, you may not have noticed it, but a high tech allows you to keep your balance more often than not in the Scaffolds fight – but if you have a high flying style, that acts the same as having a high technique. So the best “build”, so to speak, for the Scaffolds fight is a high strength wrestler with a high-flying style.