Six Months to Vesta Station -- BETA TESTERS NEEDED

You’re the captain of a merchant spaceship doing a cargo run to the asteroid belt. This time your contract has a twist: don’t open the cargo, don’t get in the way of its handler, and don’t ask questions. When powerful factions - interplanetary corporations, new religions, charismatic anarchists, and more - start sniffing around, you need to decide what to do. Navigate tricky alliances, keep the peace among your crew, and manage your scarce resources as you try to get to Vesta Station before time runs out.

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


Ok, I have my first set of testers admitted. I’m going to wait until I receive a new draft before admitting any more.


Discuss your beta feedback on forum here, if you want.

EDIT: Once you’ve submitted feedback, I’ll give you access to the beta thread. --JSH

…am I one of the testers or…?
I kinda got into this discussion board and I have no clue how, but if you want me to be a tester I dont mind helping out

I think that’s a great idea for people give more feedback easily.


New draft is up!

Changes include:

  • Lots of typos fixed
  • Added option to choose what gifts you give your crew in a Winter Holiday
  • Lots of adjustments to stat boosts/penalties and difficulty settings

In this round of testing, please pay extra attention to how easy or difficult it feels to accomplish various tasks - we want to see if the calibration feels right.


New draft is up!

Changes include:

  • Stats page: added location tracker based on chapter; added new variations based on Solib status near the end of the game
  • Ch 1-2: expanded and clarified descriptions of T-PES, Solib, and your mission
  • Ch 1-3: More changes in relationship stats, and more clarification of those changes
  • Ch 9-11: Lowered thresholds for success in stats tests, especially ship stats.

Plus, difficulty levels fine-tuned throughout, and lots of typos fixed (especially US/UK spellings)

This beta is now closed! Thank you to everyone who helped out.

You’ll see this game released soon under its new name, “Asteroid Run: No Questions Asked.”