Pon Para and the Great Southern Labyrinth -- BETA TESTERS NEEDED

As the scion of two great leaders, Pon and Para, you must traverse the world to defeat the Stormraiders who seek to destroy it.

By Kyle Marquis, author of Empyrean, Silverworld, and Tower Behind the Moon.

If you have a successful playthrough, please post a copy of the stats readout into your feedback email.

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


Hi all!

I’ve had a lot of interest in testing this game. I’m going to hold off on admitting anymore until I have a new draft in.

You’ll be admitted in the order that you wrote me.

If you want to beta and to get your name in the queue, you can go ahead and write in, it just may be a week or two.


I want to be beta tester

You have to Email Jason Stevan Hill to become a beta tester, and literally one post above he said he won’t be accepting new testers for a while at least.


New draft posted!

  • Fixed the crash bugs in Inventory and when you select a boat name of < 4 letters.
  • Fixed an absolutely embarrassing number of ***if A and B highpass elseif A or B midpass else fail that were actually A and B for both highpass and midpass. And similar bugs where the stats checked for the highpass didn’t match the stats checked for the midpass. (Thanks, Camila!)
  • Added the chance to acquire a new gender_outfit in chapter 5. A few people requested more character customization, and while I’m not sure I want to go the full hair/eyes/skin color route (do you have a preference there?), I like costumes.
  • Made a few choices easier in chapters 4-6, per request.
  • Worked further to frame Barec’s death as unavoidable, not a failure of player talent, in chapter 6. A few people were bummed out they couldn’t save him, and I want to make it clear that it’s not their fault.
  • Polished up the Melaxu romance in chapter 8, per request.

Please continue sending screenshots to help give context for your notes!


New draft posted!

  • Fixed a bunch of zero-hit lines.
  • Adjusted personality traits. There are now four opposed traits. Scorn (which never had enough to do, and which overlapped with Wrath) has been removed; Piety has been parceled out to Tradition and Mercy, neither of which did enough previously.
  • The Condors of Patabesh should now only show up to kill you (in chapter 12) when you (1) know about them and (2) betrayed and/or failed them.
  • Fixed some math bugs, especially with how personality traits relate to social checks.
  • Made it easier to increase relationship scores and harder to decrease them.
  • Added more opportunities for romance (in chapter 7).
  • Added the Fort Ulgas officers to the Codex page, and in general cleaned up and expanded the Codex.
  • Added more reactions from major NPCs based on their relationship score to you.

Please continue sending screenshots to give context, and also to screenshot the stat report at the end of the game!

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New draft!

  • Fixed a bug where you can repeatedly go back to Barec’s office in chapter 5.
  • Fixed a bug where you can take the same divine gift more than once.
  • Clarified a lot of choices–what abilities are being tested, what’s at stake, etc.
  • Corrected/clarified a *goto problem in chapter 8 when Wormhand attacks that placed you with Tamur when you had gone to the banquet with Melaxu or Zoriza.
  • Teijia’s name should show up at the right time now–there was a problem with missing the “scrying scene” in chapter 4 that should be fixed now.
  • Lots of minor double word/missing word stuff.
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New draft posted! Most typos and little fixes.

Last chance to get your comments in before we go to copyedit!

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New draft posted!

Last call for beta feedback!

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