First of all, welcome, and regarding your question…
I think you meant “test” your game, if you were, you can actually test your game as if you were playing it and even run automated test to find bugs much faster than a hand clicking the choices over and over again. All you need is very well explained on this page.
You can refer to the Master List – link to wiki is included there – for more in-depth documentation.
Otherwise, you can also utilize *implicit_control_flow command to turn all your *choice to act like an actually legit *fake_choice, although I think I remember there’re some nitpicks and bugs if you try anything fancy with that. Link is here.
As for testing, there was a recent change in regards to local-testing. The gist is you will have to take extra steps than it’s used to be if you want to test your game locally (on your own device). Here’s the link.