Silent Gear Review
Silent Gear is an interactive text based game by Lee Yuan. You play as a newly graduated AROC agent, an elite solider in the not too distant future. The story starts with you having to fight Todd, another graduate from the AROC academy, in a graduation match. From the very beginning you feel a sensation of adventure and curiosity. One of the things that the author did really well is that he created a living, breathing world. Rather than shoving backstory down your throat, the game’s setting and story are neatly dispersed throughout game. Right after the match you’re told the basic backstory to the game: after the economic collapse in the US, Russia has united with china and Isis has become its own independent country. You get to learn more about the game’s history before each of your missions. You get to check your computer where you can read about you upcoming mission, learn about your weapons, and learn about you opponent. The gaming design is absolutely brilliant. Apart from the computer, the game is filled with mini games, boss fights, and timers that are also amazingly designed.
My only disappointments were that the game focused on the human story too much, it seemed that the possibilities were narrow and that there was only one ending (or at least only one that I could find). A good story develops characters, has them interact amongst each other and has some drama in between them however I’ve personally found that Silent Gear focuses too much on the romantic story between your character and Selena, a scientist who used to work for Isis. Another character that your character may become interested in is Catherine. However despite your choices your character inevitably falls in love with Selena, leading to here betrayal and an attack on the AROC base despite that over time your character has acuminated enough evidence to be able to conclude that Selena is an enemy spy. Although most of your decisions come back to bite you in the ass (like who dies on your mission) they do not influence the ending. It appears that no matter what you do in the end, on your last mission to retrieve an alien artifact capable of time travel, you encounter Selena and if you join her or choose to kill her, you eventually end up traveling back in time to your graduation where all your friends are alive and you still have the artifact in your hand.
Since this game primarily focused on romance I would have liked to seen a way for your character to develop a relationship with either Catherine or Selena. I also would have liked to see multiple endings that depended on your early choices yet I still find this game enjoyable and fun. I would like to point out that this game focuses on the journey, not the destination and the destination was a hell of a bumpy ride. I haven’t covered some of the aspects of the game like the augmentations and dialogue so I highly recommend for you to check it out.
In conclusion the game’s aspects and concepts were well structured and organized. Most of them were brilliant and brought new possibilities to choice, text based games. The backstory is unique and brilliantly explained. The choices are somewhat narrow however this doesn’t influence the game’s quality too much. This game deserves a 8 out of 10 rating.