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Actually everyone’s code are exactly the same, with additional bling-bling of our preference, of course.

My code includes a QoL improvement where…
the notification text of “You have equipped this”
is replaced by a grayed-out choice “You already equipped the sword.”

@Minnow’s code includes a “sheathing” option that will allow your player to stop wielding any weapon.

@Miseri’s code is actually pretty similar with @seabean’s, but YMMV.


For pure list of *ifs, you won’t get the error.
But for the combination of *if - *else - *elseif, you’ll get the error.
*shamelessly put a link to his own thread

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