To you I say, if writing is your passion, and in that you’re creating a HG, write the very best creation that you can. I’m personally loving what you’ve got so far, and always amazed at the progress you make on it (how do you do it, seriously, you’re like a machiiiine!) - so whether it becomes longer or gets capped off… I guess I’m on board already either way. But I’d like to see the end product be the best you can produce. Like how I want to make Monsters the best I can produce, someday, even though I’m certain that it will be one massive project likely to be over a million words when finished. It’s already at about 450k (not even joking), and I haven’t yet finished chapter 2, of 10. But, a lot of that is poor coding, I’ll admit- *line_break usage and copy/pasted sections. It’s probably still about 300k though. To me, whether it produces more money because of its size or not is secondary to producing something considered to be superb quality. (Of course I’ll need to do a heckalot of testing and editing to make sure it all checks out) But in that case, it’s more about the passion than the money. Even though I’m incentivised by money, in tandem with my competitive streak it’s why I keep entering all the CS writing contests that come up. But yes- I want your game to be something that meets -your- standards. Because you seem to have the same sort of inner fire for your own story as I do for mine. I fully believe Monsters may be able to have a sequel made for it someday. But with what I want to do, I think it would be an injustice to break the game I’m writing up.
I do understand the incentive for more, shorter stories… for a series I think it works much better than for a standalone, but I think it’s the fantasy novel reader in me who deeply appreciates longer read-throughs on stories. But for a masterpiece- a work of passion intended to be the best story/game possible rather than the best selling (even if the latter follows the prior), don’t sell short on putting any work into it which you feel would improve it. I personally love playing through longer games better… but I still buy shorter games, too. I’m a fan of Cataphract’s games, and JimD’s games- because they’re -good-. They’re not getting further into my pocketbook- I’m not buying the games multiple times… but they’re some of the games first on my thoughts when I want to recommend CS games and provide word-of-mouth in support of. Same could go for Fallen Hero. I think it’s at that level. And I hope Monsters will be, one day, as well.