Shattered : Oblivion (WIP, 96k words) - STANDALONE REWORK TEASER AVAILABLE ON POST 494 (31/10/2024)

I think the problem comes cogdemos itself or your browsers because everything works fine on my side and all the files have been fixed and updated.

You can always try clearing your cache, make sure not to use a save from an older version either.

If nothing works I’ll open another demo link for Shattered.

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Interesting. I started a new game, but the error popped up again. However switching to a different browser seems to have fixed the issue.
Thanks for the prompt responses. I will have to see what is causing this on my end.

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MC is fighting at 20% and is still Op. Imagine fighting at 100%

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The concept and sheer potential of this If are great, played sometime ago both the old and new demo so let me share my thoughts

General - i love the how you can be a pridefull, arrogant and smartass elf without falling into the 100% villain category (or falling If thats what you want, the MC clearly is not a good person lol) i dont know how to explain but i feel like it leaves a lot of space for you to roleplay, for example: at the start i played a more pridefull individual that hated being pitied on but was slowly warming up to some people, in my Second playthrought i did the opposite started good but was slowly getting colder and angrier due to all the violance, the story is a classic troupe and your writing is great.

now to the specifics

Old demo - it has a good pacing, first time playing i breezed throught it, -the writing is great especially for fight scenes and descriptions, holy shit my brother the smut is on a whole new level, the characters are not really all that developed, It would been fine for a small cast of characters but on the scope that youre planning they dont have time to.

New demo - great character creation, i loved the little details, for example having midnight Black hair color as a high elf and how thats really rare and other tiddy bits, characters are much more interesting and not one dimensional but it came at the cost of the pacing, it feels like youre trying to compress the most quantity of content without giving It time to flow and at last some of the dialogue changes are really obnoxious.

Magic - its boiling with potential almost limitless, but in the demo It felt too stale and linear (not the writing about It, thats the best part, war criminal all the way XD, but the mechanics of it, sorry if that sounds vague but i really cant explain better)

Also totally unrelated but loved your finesse sword scenes in the wight king.

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Thanks for the feedback!

I know the pacing has suffered from all the additions, but that’s something I’ll try to improve eventually, there was a lot I wanted to go through in the prologue and to improve that I will have to rethink a lot of things, but once I’ve progressed more on the rest of the story I’ll come back to it.

Can you describe in more details what you found obnoxious about the dialogue changes?

I do understand what you mean, in the old demo, there never was a real fight (because there was no enemy you could tangibly stand on an equal footing with), which is something I’m working to fix in the new demo.

Thanks, skillful swordplay turned out to be as fun to write as unbound brutality.

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About the dialogue: i feel that when youre trying to complement the dialogue from the old demo (not the new options to choose, just the normal and descriptive text) It comes as unnecessary, its more text that doesnt make the scene better or worse and it clashes with the more easy going, direct style of the old demo, otherwise when you add totally new content its much better.

Magic: thinking more after your reply i think i can express it better, the 5 schools of magic seem really vast and with each having their own specialities and strong/weak points, i just feel that theres so much to explore and it doesnt even need to be in combat.

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