September 2024's Writer Support Thread

Another month. Another opportunity. Even if its one I cannot male the most of unfortunately. University will thusly begin soon so my time will become even more limited. But I can atleast appreciate that it will not be a time wasted. Theres plenty to learn as I pursue my literature degree for another semester. Though I dont set any clear cut goals for this reason. It always hurts to not be able to make some actionable progress. Even if there isnt necessarily an expectation of one. As though I am failing someone.

Regardless. I do wish you all a much more exciting month this September!

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Last month I set out to try and scaffold, outline, and code the entirety of a new WIP I have in mind. It is safe to say I fell well short of that (Only 4 Chapters out of what I think will be 8 or 9). However, I feel that has more to do with the fact that I underestimated the amount of debugging, coding, and side routes Iā€™d make for myself. So even though I didnā€™t meet my goal, August felt very productive.

The goal this month is similar: Finish the playable outline. That may be me being overly optimistic again, but as long as progress is being made thatā€™s what matters. Iā€™m enjoying the gaming aspects of programming and the fact that the entire narrative is taking shape, even if only in my head and in placeholder text. Iā€™m excited to see it come together and hopefully share it here on the forum soon.

To everyone else who is working, thank you all for your insights, words of encouragement to each other, stories, challenges and triumphs. It is always encouraging to see the amount of support everyone has for one another. So thanks for that, and happy writing everyone!

New goal: Make snide routes.

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I read ā€œsnide routesā€ and was thinking that sounds awesome. Alas.

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Goal for September: 30,000 words for the month! 1,000 words a day!! ~42 words per hour!!!

Also, I need to update the stats screen info. I keep forgetting itā€™s there. :dotted_line_face:

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Nice use of the word Thusly

This is a whole ass mood, my friend. You did good getting what you got done done.

Snide routes should be an unlockable playthrough option that you only get if you manage to piss off every single NPC. XD

XD oh wow, I laughed


I NEED YOU ALL TO GO PLAY THIS GAME. FOR THIS SENTENCE ALONE:


https://ifcomp.org/ballot
ITS CALLED ROD MCSCHLONG GETS PUNCHED IN THE DONG. AND IT IS HILARIOUS.

I also reccomend Eikas: A community Chef. It felt like putting on a warm blanket and sipping warm hot cocoa on a cold winters day. It felt like coming home after a shit day at work and getting to sink into a hot bath. This game is DELIGHTFUL.

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Well, here we are in September and my goals are to finish beta testing by mid-month, and submit my game to Hosted by the end of the month :eyes: Wish me luck, I can use all of it I can get lol! I hope everyone has success this month in their goals ~

@LiliArch thank you! :smiley:

@poison_mara thank you! :smiley: thatā€™s the dream haha

@Vengeance Thank you so much dude! :sob: :revolving_hearts: Take your time, life comes first and your feedbackā€™s well worth the wait

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Good luck!

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You will slay and own as hosted

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Thank you so much!

I try to in general take a marketing tact for big posts that way it provides plenty of transparency in development without giving spoilers if I can avoid it! :slight_smile:

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ā€œIf you think I will bend the knee to a glorified Space hamster-wannabeā€¦ā€

His robotic eye twiches like a cobra stripper lap dance in Supra alpha.

Be careful in the delivery ${name} you pounder to yourself shuddering around to add your Dramatic performance;

ā€œIt also made sense in my situation.ā€ You whistle head low. Your smile a candid warmth Your eyes a cold void and your hand slightly touching the laser granade in your knee pads.

ā€œIt will certainly a cursy to die for, Rodent.ā€

This is the only paragraph I achieve today after several hours of struggle.

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ā€¦aw, no, I forgot the funny quote I came up with. :person_facepalming:

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Happy September, everyone!

I have just wrapped up beta testing and line edits for Ink and Intrigue. It will go to the copy editor next. All I need to do is one more read through (which is a decent task considering the word count) and then the game will be finished!

Iā€™m not sure if Iā€™ll get the files back from the copy editor this month or next, so my goal for this month is to focus on life and take a bit of a breather. Iā€™ve pushed so hard I really need it. :revolving_hearts: :herb:

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:raised_hands:

I got the lost quote again!

ā€œCertified supervillains are practically just another branch of law enforcement, anyway.ā€

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My body decided to open the month with a mild migraine. Surprise!

I still think I have a good chance of completing my goal for this week, if I put my back into it tomorrow and make up for lost time.

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I had a sudden realization that I actually have completed two whole CS games. Granted, theyā€™re tiny games - the combined size is smaller than some peopleā€™s prologues - but they are completed games. Insert a suitable saying about how small things matter too.

Also I got feedback from my professor, yay. And the ā€œthis is rubbish, write it againā€ I was dreading did not materialize, double yay. (Itā€™s mostly some typos and technical fixes and the like. And some ??? from my note-to-self-fill-this-later reference markers.) Now to put the finishing touches on my thesis. This is really happening!

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Way to go!

and

Finishing things is a major accomplishment!

Sometimes smaller games are harder to write than lager games. In my experience there is less room for error

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Question out of curiosity for anyone who can answer: Iā€™ve seen some mention of contractual deadlines before for CoG/HC authors, but I donā€™t think Iā€™ve ever come across anyone specifying what if anything happens if you do not meet said deadlines?

Gotta make sure I get in the rest of my commentary then; lifeā€™s been a bitch. Iā€™ve really enjoyed your work and Iā€™m positive you donā€™t need anything like luck. But Iā€™ll be crossing my fingers for you anyway!

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Iā€™m trying to be realistic for September. My parents are visiting (I havenā€™t seen them since emigrating and wow, I miss them) so Iā€™ll obviously be spending a lot of time with them rather than writing. Preferably, I finish my seventh chapter of Villain Juice, but Iā€™ve also created a bit of a snarl for myself.

I sort of realised that pacing wise, itā€™s gonna take forever to start particular romances if I donā€™t offer a jumping on point in this chapter. Iā€™d blocked out the end of this chapter for a chance at one specific character, but Iā€™m starting to realise it may be better if it functions for one of four options. ā€¦but that means I have to write them, and I know from experience how much work that adds.

I dunno, maybe I should stick to my guns and just accept that some of the options hit the ground later than others rather than trying to force it. Iā€™m trying to learn from my mistakes where it comes to branching and adding too much to my workload :sweat_smile:

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From my and my wifeā€™s experiences: weā€™ve rearranged our deadlines without fuss, and/or have had kind check-ins from our editors if we fell off the radar because of life issues. Itā€™s very flexible. For all my games, Iā€™ve needed to move my milestone deadlines around a bit because of other obligations or a chapter becoming longer than I expected, and itā€™s always been fine.

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Between you and me, Iā€™ve blown my deadlines multiple times to absolutely zero comment, save for an email asking if I was okay.

I suspect theyā€™re less hard-and-fast schedules and more a legal backstop to make sure you do eventually fulfill your contractual obligations one way or another.

I have a sneaking suspicion that given the way those contracts assume word lengths, those deadlines were calculated at a time when the average chapter was much shorter than some of the behemoths more common nowadays.

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