Acknowledged. I’ll try to keep that in mind. Might I ask what you meant in your last sentence?
After you pick the mission that made your reputation (infiltrating the enemy base in my case), you play through a brief flashback. I did not pay my full attention to that part, but I would guess that it is written fine.
Yes, the ending is somewhat buggy as it skips over some additional dialogue.
I follow it closely, but thanks for rec anyway 
I looked over the code, and everything seems to be working fine. What dialogue do you think is being skipped?
I know for a fact. The labels are messy and so only the Veytun reports work well. Other times, Morton just says, “There’s nothing else in your reports”. In reality, he must first state your mission and performance, along with some additional notes, it only works for the first option. I can fix it, no problem, I just noticed it late.
@N1GHTMAR3 so I’m wondering, is it common for EC to pull dick moves like they did on the MC ? Giving soldiers a bit of cash instead of a promotion and blaming it on the procedures taking too long
It’s probably very common. Even if soldiers perform heroics, they do not get promoted and it is blamed upon the duration of procedures and the lack of experience. You can’t promote a rookie on his first day just because he did something an officer is unlikely to do. Also, more promotions mean less flexibility. The lower the MC is in the ranks, the more he/she can do out in the field. High Admirals and Generals don’t take part in action as much, relying on the rank structure while they do the logistics and paperwork. The Earth Collective’s too thinned out, anyway, and even as a high ranking officer, you don’t always get the authority.
I would rather be a alien not a plain human
Well… I can’t think of any games that allow you to do so.
Look, I can understand if you want to be critical of your work, but you should not show such a lack of confidence in your work(, though it lead to me being pleasantly surprised by it). I have seen wips that are so badly written and grammatically, horrid that I barely retained my sanity. This is nothing of the sort and has a lot of potential if you have the drive to pursue it.
Thank you for the kind words.
Strong start, I like where this is going so far.
Alright, you’ve sold me on this game already. Definitely got my hopes up.
Stop, you’ve already sold me on your game, no need to hammer home your point any further, jeez, I’m already queing up for the demo.
A weird kind of advertising.

I don’t understand why you think this is trash!!! It’s a great start and I already want more!! I’m a sucker for sci-Fi so I love this. Plsssss continue with this!! I’m sorry I like sci-fi better than fantasy 


This is dope as a fine looking rope. I’m looking forward to more if you so choose to. It’s awesome as a opossum
@Chopper @MegaShark
Thank you. I do actually write for my own but if you think it’s good, I’ll try to update.
Um, hi. I actually updated and I’ve decided not to throw around insults at my work since it actually looks bad from someone else’s perspective.
Back on topic.
I updated. Around 10 to 12 thousand words of content should be added. I think I’m glad with the way the mission branches. You can see the changelog in the thread above.
Most importantly, I do hope you enjoy.
EDIT: A few bugs slipped but I got them all, I think. The link’s safe to play. Either refresh or just click the new one.
I’m so happy you decided it wasn’t trash!! Love the new update I’m hopeful for more!
I’m at this point in the story:
And I like it a lot so far! In my head, 2nd Lieutenant Stavos Carter is a gruff, world-weary officer in his late 50s, continually surprised by how well just thinking about the damn situation for two seconds actually works.
I haven’t seen too many options to really roleplay as that character, unfortunately – it’s mostly been Bioware-style go-through-the-dialogue-list encounters without much individual choice yet. I love the writing however.
EDIT: Just finished this particular mission. I was kind of confused about what happened.
I got Wolf and BB’s gangs to shoot each other up, then went to the Bliss and let the SF agent beat up and arrest the informant. He gave the coordinates to Wolf, and then I was given two choices: either go back to the Bliss, or go to Wolf. Since I was finished up at the nightclub I went to Wolf and the game … assumed that I wanted to betray the SF agent? I didn’t want to do that but my only other option was “I think you and BB should talk.” So I clicked that one and they talked and everything suddenly got resolved in one screen. Yet their men had just murdered each other in a warehouse literally like two hours earlier. Nothing really adds up here and I’m not really sure what I did or how I did it. And that’s the end of the game!
My favourite part was the warehouse scene. That’s what I wanted to see in the game: using your squad to creatively solve complex encounters. I want more intricacy in these types of encounters and a lot more urgency. Some firefights and desperate situations would be nice.
Sorry I’ve edited this post like twenty times as I collect my thoughts. This is the last edit: the writing is really good and I like most of the characters. Keep it up. Wanted to end on something positive because I’d love to see more.
