Scarlet Sorceress (full beta open, 372k words), Romance, High-fantasy

Ok, the first week is up. If anyone is curious about the analytics for this game, or how itch analytics look like, take a look here.

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(Sat 22 is low because it’s just been an hour so far. I think itch does timings in UTC.)

Close to 3k views, but not quite there yet. :sweat_smile: There is a fairly high ratio of browser plays to views, which is probably to be expected since most folks clicking the link here would already be interested in playing the game.

As expected, most of the traffic came from the forums, although itch made a very substantial contribution to the total. I think this was largely because the burst from traffic on this forums propelled the game up the “New & Popular” section on itch under some key tags/filters, which in turn helped with visibility on itch. (unfortunately, you need to be popular to get popular :chicken: :egg:)

The game peaked at 36th place under the “New & Popular” section with no filters/tags applied. It seems to have gotten some views there, but it placed much higher under certain critical tags, which we’ll talk about below.

The otome tag actually brought in more views. I suspect that it’s an underserved tag, and Scarlet Sorceress spent the entire week near the top under “New & Popular” and “Most Recent” with the otome tag applied. This was due to a lack of competition, as only five more games with that tag were released/updated in the past week. By comparison, there were over eighty titles tagged Interactive Fiction released/updated in the same timeframe.

Romance seems to be a pretty popular tag as well, as expected. I’m guessing there’s a huge demand for this sort of thing from the free VN crowd. Scarlet Sorceress peaked at third place under “New & Popular” pretty early under this tag, but slid down as the week went on.

Quite a number of people were also looking for content with both the “Interactive Fiction” and “Romance” tag applied.

People looking for browser-playable games also gave some views. My gut tells me that it is beneficial to have (mobile-friendly) browser-playable games, although the only way to truly know would be to compare numbers with a downloadable version.

This game only has ten tags out of hundreds of available tags, so I can’t comprehensively say which tags are more likely to get interest on itch. Still, you can see the tags on my itch page, so it might give a small idea of what works and what does not.

Let me know if you have questions. :slightly_smiling_face:

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