Since there won’t be a sequel I do need to work out what to do with Great Aunt Edith. It seems wrong to actually have her mentioned so much and for her to not show up. I suppose it would be easier if she was dead, but the Witch is adamant that she is still alive and just gallivanting off on some adventures. I may have her make a cameo in one of the endings. Or have her secretly unlocked some way, probably related to exploring the house and asking everyone about her. She’s low priority though.
Hey! I’ve been lurking around for a while now. Just wanted to drop by and offer all my support, and if you ever need a beta-tester, you’ll always find one right here. It’s been a while since I saw such a creative idea for a CoG, and I’m really looking forward to it Don’t give up! I know you can do it.
@SlyBlue Thank you so much! I’m so honoured you delurked to post here. I’m slowly poking away at the game. I’m definitely going to finish it and quickly once I get a burst of energy to do so. Polish will take more. I’d certainly love any input you have to give too.
It’s not necessarily a dragon raising game, it just reminded me of a game one user made part of the way through here a while ago and never appeared again.
(Which seems to happen an eerily large amount of times, from what I’ve noticed)
@FairyGodfeather Shucks, the honor is all mine From what I played so far, I can see this will be a great game. The atmosphere looks really lighthearted and peaceful, which makes me focus on my lovely dragon, instead of thinking about the plot. So I simply have to wonder, are you planning to make this game more raising-Sim oriented, with some side-quests and romances, or are you going to develop an underlying plot with all the NPCs, including the dragon?
Either way, I’m sure it’ll turn out great.~
Now that I think about it…Have you ever heard about this online-multiple-choice-game called Alter Ego? If you haven’t, google it up! It’s awesome! If you have, I was thinking that it could be nice to raise the dragon through ‘stages’, raising certain stats during the early stages, so they might affect future choices/possibilities. (A ‘beauty’ stat for Swampy? No? Dang it!), in a similar fashion to Alter-ego.
Of course, I have no idea how complicated the code will be in this case, but hey, I think it would be fun.
@RagEgnite Oh okay! Let me know if you remmeber which one. It stands to reason a lot of projects will be abandoned. It is just a hobby after all.
@SlyBlue Yep I’ve played Alter-Ego. I agree, an alter-ego style game where you raise a dragon that way would be a lot of fun. Seems like we’re coming full cycle since I think Choice of the Dragon in some ways spawned off of Alter-Ego since Dan had involvement in both.
I’d originally intended more raising, more years passing, a number of lifestone events, along with a lot of random vignettes. However, that idea got thrown out in my planning stages. It just doesn’t play to my writing strengths.
The plot deadline of the wedding looming means that I can’t do years. It’ll be weeks or months. Dragons age weirdly.
There was also the problem that it didn’t allow for the dragons to have their own unique personalities. Or if it did it meant rewriting the same section five times for the five different dragons and that got boring. There was an awful lot of work for very little result. Also, stats are my weak point, and stats would be important.
I’m going to do a little adventure for each dragon instead, each dragon gets a different one, with a couple of outcomes, and a possible job at the end of it.
The code itself would be extremely easy to do. I think it would be better not to have the blind choices of Alter-Ego where you’re just randomly selecting vignettes. It would give the player some more control.
It’s just the amount of work that would be required. If I were to do an alter-ego style game about raising dragons I’d just have the one dragon. In fact chances are you’d be the dragon instead of raising the dragon. And then we’re back to Choice of the Dragon again, which already did that to a certain extent.
Anyway the plan is to make the game a bush. There’s lots of different plot threads tangled up. Lots of different things to do. A few secrets to discover. All the plots are relatively short.
There is, for instance, Aqua’s plot (which is written out but I’ve yet to type up). Aqua loves a fountain in the city that has some lovely, pristine white marble statues of people (and possible dragons) frolicking. One day when she goes to clean it, as she always does, she finds that someone has painted it in bright garish colours, which she finds extremely upsetting. So you, and Aqua, need to hunt down who did it and find out why, and then decide what you’re going to do with that knowledge. Are you going to have the painter arrested for vandalism, are you going to warn them never to do it again, will Aqua create her own unique cleaning crew, keeping the streets clean, or will Aqua have a change of heart and end up apprenticing to the artist after eating too much paint. And the artist, as all NPCs, should be romanceable.
The vignettes are filled with multiple endings, a few let you progress onward with the main storyline, some wrap things up with a future, a career and moving on.
I’m thinking they’ll all point to a wrap-up scene though with your Great-Aunt Edith when she returns from her gallivanting. Only I’m not sure, since I may want that to just be its own path. So still working on it.
This is a very fun idea, one that I will thoroughly enjoy watching through its fruition. I can’t wait to see more, it’s very refreshing to see something that is much more light hearted in nature, should you ever need a beta tester, well you have my sword…
@FairyGodfeather ChoiceScript and Choice of Games was inspired by Alter Ego.
I didn’t run in to any thing when I tryes it.
Did the puzzle itself make sense? Could you pick the right answers to win?
Yup I found it very easy and yes the puzzle made senses and was easy to follow
I’ve just finished coding the baking contest. I made a quick jump to the relevant section at https://dl.dropboxusercontent.com/u/154988802/scales/web/mygame/index.html
I’m not a baker. I’m not happy with some of the choices. It’s currently in super-easy mode. I’ve not actually written the story content in yet. I would really appreciate if someone could test the code for me, let me know what makes sense, what should and shouldn’t be added and the like.
When I say I’m going to posion every one I get an eero
Ooops! I missed an underscore. That was just a joke option though.
Ahhh ok lol well I tryed xD
It’s the “I’m going to play it fair and make the best cake I can.” option I need tested since that’s where the puzzle is. Sorry I wasn’t clear enough.
Okay! That’s good. Glad to hear it.
@Jasonstevanhill Thanks for the confirmation. I was sure that it was something like that. I do prefer choice of games.
@TheFateReaper Thank you! I do prefer writing things that are light-hearted and rather tongue in cheek. I’m hoping that you’ll enjoy the finished product. I’ll be updating the link on the first page for testing. At the moment though it’s just all so disorganised.
@FairyGodfeather Aah, I see. It makes sense Making a game should be an enjoyable experience, after all. No need to worry about details that don’t make any sense in ‘our’ world–So long as they’re neatly eased into the setting. As for different branches for each dragon, I think it’ll make for a really enjoyable game with a great replayability. A ‘bush’, indeed! Long story short, I support your ideas 100%
It really sounds like something I’d like to play, so…full speed ahead~!
That being said,Aqua’s plot sounds simply -adorable-, but would she support your romance with the artist? Will you be able to court said artist -regardless- of Aqua’s feelings? I can’t help but picture the dragons as inquisitive critters, whose feelings are easily hurt :< Gosh, the last thing we need is waking up next to your romanceable NPC of choice, only to discover your dragon ran away from home!
Also, will the romance influence decisions/scenes? Some games handle the issue rather…poorly, setting your object of affection aside after they’ve said “Yes, I love you”.
But, I’d understand if that would be hard to implement. The relationship could be made official during the game’s end/epilogue. Compliments from Great-Aunt Edith, anyone?
Oh dear, I’m sorry about ranting so much Orz. Just trying to use the few creative braincells that college hasn’t killed yet.
By the way, I tested the “I’m going to play it fair and make the best cake I can.” option a few times, no continuity errors so far–Only once I ended up with “You didn’t make the perfect cake, but Rose will love it!”, or something along those lines. I forgot to write it down, and I can’t seem to get it again. Thing is, I picked Briar at the start I’ll try to poke at the baker tester again, so I’ll be able to give you more specific details about this little detail I’ve found.
Thanks! I fixed that Rose error. It was in some placeholder text if you chose “I’ll make their favourite cake.”
The romance with the artist, and with the knight are secondary-path romances, which means they likely won’t be as fleshed out as the primary romances. They’re for if you just decide not to pursue the main storyline or any of the characters there. As such they’re going to be close at a game end-point.
So you have the choice to pursue your dragon’s career, their hopes and dreams, or to pursue your own, I think. Something like that. By their nature the current plan is to have them be implemented and then finished with a “happy ever after” or whatever.
The romances with the Minstrel, the Witch, Rose/Briar, and The Prince are all woven into the main plot. So they will have an impact on things. But again, it’s a short game. The current plan is to have who you’re romancing, out of the main interests, have an impact on things. Chances are they’ll be their own separate paths and endings, however I’m still not quite sure on how I’ll implement it.
I don’t plan for any of them to end on “I love you.” There’s only one character who’d actually say that, anyway. Whereas “You’re fun” and “I suppose your presence is tolerable” is the best you can hope for with two of the others. Of course that may change as I write up the romance paths.
Some of the dragons are more sensitive than others. Aqua’s very fussy and you’re more likely to wake up to her scolding you for the mess you’ve made than her running away. All of them are firmly attached to the main character.
Aqua fusses and scolds when she’s upset.
Sparky gets destructive and starts setting fires.
Lilac hides and cowers and cries.
Chime squawks really loudly and sets the Goose on fixing the problem, usually with honking.
Swampy doesn’t really get upset. He’s generally easy-going and happy.