When your childhood sweetheart runs away with a handsome prince the week before your wedding, suddenly you don’t know what to do with your life. But a letter from your Great Aunt, leaving you her cottage provides the opportunity for a new start. You knew your Great Aunt Edith was eccentric, but the last thing you expected to find waiting for you, on the doorstep was a giant egg.
Hatch the egg, take care of the baby that emerges, deal with being a parent for the first time, while trying to find love and begin a new life. If the other parents comment that your baby has scales and a tail, it’s only because they’re jealous their children can’t fly or breathe fire. Not that yours can either… yet.
Scales&Tales was originally going to be a raising sim/tamagotchi type game until I figured out that choicescript doesn’t do those very well and I’d have to learn a lot more coding to make it work in an interesting way. So instead it’s just going to be a simple, story-based hatch a creature, help raise it while trying to find a career and love.
It’s a really rough draft of the first two chapters. I know I’m telling instead of showing but I do plan to go back and fill in details later. My actual notes have lots of *comment INSERT STUFF HERE in them. Stats aren’t implemented yet. A lot of responses to choices aren’t implemented. It’s in drastic need of being fleshed out but I’m shooting for the end first, then once I hit the end it’s back to the beginning to fill in all the stuff I can.
This is my attempt to create a game in a week. I plan to do work on it every day this week until it’s finished. The most important thing for me is to write it. I’m making no guarantees on the quality of the writing, or the game, or that it’ll even make sense. I just want to get another project finished.
The plan is to have five different dragons that can hatch and each of them having their own story. Plus a handful of love interests. Jobs! Who knows! I’m sure they’ll happen too. Random scenes!? I have a huge list of them and I was going to have random encounters. I’m starting ambitious but it’ll likely get pruned down to manageable as the week goes on. The dragon hunger/tiredness/bored meter was the first to go.
If you get an error on the game at any point chances are it’s because I’m updating things. The demo is extremely short.