Scales&Tales

How iam I gonna be evil with my lil lilac xD kil them with cuteness

@vampierkid222 Well the preferred paths don’t involve any nasty killing. You should be nice to your baby and it will be rewarded. But Choice is important in Choice games so there should be a choice to be evil. Like I did with Julia Caesar where there’s certain places to take actions that could be construed as evil. Like killing Nero, or burning down the city.

When you say thank you to the minstral I get an ere

Thanks! I just fixed the error I think. I also added the option to insert your name. I’d like to have a list of names to be picked from but I’m a bit too lazy to implement those. I’m going with a plant based theme for everyone so I’ll likely hit a list up later and offer some random plant names as a selectable menu.

I’m doing the witch section different since the minstrel was so filled with errors and complicated and disorganised to write. It’s still a work in progress but it’s coming along far easier. I’ve a bunch of notepad stuff I need to type up. I think chances are it’ll get removed at a later date if I plan to have the player puzzle out the specifics of the dragon, but as things are the witch tells a bit about each dragon type. Or will in a couple of hours when I’ve finished that section.

Slowly but surely working on the witch section. So far I’ve written the discussion about your great Aunt, and the one about Sparky. I think I prefer this format for organisation so I may rewrite the whole minstrel scene.

The Minstrel section is awful, badly written and disorganised. It needs organised around a dialogue hub as opposed to the organic conversation flow I attempted. It needs more interactivity. At the moment the whole section is feeling extremely broken to me. I’m extremely unsatisfied with it.

The Witch section needs rewritten to put a discussion hub for each of the dragons as opposed to how it is now. This area should be optional since part of the fun of having a dragon should be figuring out the likes and dislikes on your own. There’s a big chance that I’ll just pull out the know it all section, or make it more obvious that the witch doesn’t actually know what they’re talking about. (The latin names, for instance, are a complete fabrication in an attempt to sound superior.)

I need to write both the Witch and the Minstrel interacting with the various dragons.

I need a scene with the Goose.

I need a scene with Rose/Briar (I changed his name from Ross to something plant-based).

I’m going to spend today writing up some of the random encounters I had planned. The dragons are fun to write and it should help solidify the personality.

I need a scene where you explore the house, clean it, and discover Great Aunt Edith’s Dark Secret!

I should probably start working on stringing everything together so that it makes sense but I’m not quite up for that yet.

I also need to sow the seeds for the evil path and the baking contest.

@FairyGodfeather That’s a lot to do, but you’ve already done SO much! You’re doing so well at this! I think perhaps I should try this whole “one-week-game” process with a project of my own! It seems to work really well!

@Galador You should! I’ll be your cheerleader like you’re being mine. Your comments really mean a lot to me and they’ve been helping.

I think having such a short time limit is really helpful. It stops me from procrastinating. It doesn’t matter the rubbish I write as long as I write something. It stops me getting bogged down with editing and trying to perfect everything. It’s teaching me to be more efficient. If something doesn’t work one way I can just try it another.

I do have an end goal in sight that I’m working towards. I’m thinking that I will actually manage to finish this project in the time frame. It may not be a good game, it may not be a good end but there’ll be the structure in there that I can then polish and improve upon. I don’t need to flesh everything out just now as long as I have the barebones in place.

Instead of the random scenes where I’m doing the same scene repeated for each of the dragons I may just give them each their own special scene. A scene that defines them in some way and will help define your relationship with them too.

I do think you should try it. Think of a very small project idea and give it a go.

@FairyGodfeather I think that’s a great idea to do instead of the random scenes! Randomness, to me, at least, is always fun, but due to the fact that there are so many different dragons, expanding on each of the dragons individually will give them all more personality and build more of a connection with them when they do not all face the same exact, less personal situations!

Thanks for the encouragement, and I think I MAY begin this endeavor in a few days to a week, as soon as I get another idea that I think may be interesting enough yet short enough to work with!

@Galador Well if all else fails start up a thread for ideas. :slight_smile: I hope you can get a good idea that can work for a short project. My own have a tendency to get far too complex and elaborate, so this is an attempt to prevent that from happening too. I used to write short stories so it’s something of the same principle I think.

And you’re right. Unique encounters for all of the dragons, and a baking contest which they can all participate in. I wonder what the witch will say if you ask for their help baking. Witches must be experts at baking what with the gingerbread houses.

@FairyGodfeather LOL! I was thinking more along the line of sandwiches or “sandwitches!” Either way, one must assume that witches know how to bake and cook!

I have that problem as well! I end up trying to make the games way too big for me to handle!

Yesterday didn’t count. I took a break for a day while I dealt with some health things. Today must count though so I will do some work on the game.

@Galador Sand-Witches is a pun I like. I have one in my mer project. But yes, definitely witches that cook. I think with practice you can get an idea small enough, it just involves resisting the urge to make it huge.

I can’t wait until ZE is over so I can dive into this and the numerous other WIPs.

I spent the last hour poking at the baking contest idea and trying to make a skeleton of it. As much as I hate to admit it there’s no way that I’m going to be able to implement the baking contest, in a way that I’m happy with, in the time frame I have left. I started working on it but there’s too many paths and possibilities. I’d also like to explore the possibility of adding a logic puzzle. And the baking contest has minimal dragon activity. As a single, optional, path it’s far too time consuming. It’s going onto the list as something I may do as an ‘expansion’.

@JimD Thankyou! Yeah definitely prioritise ZE. Hopefully this will actually be playable by then.

@FairyGodfeather Aw! Darn, but I suppose if something had to be cut, getting rid of something with minimal dragon involvement is best!

Oh, and I’m sure it’s just because you haven’t really started working with all the variables and stuff yet, but there seems to be some gender confusion with the minstrel. That, or you haven’t redone the scene yet like you said you were planning on earlier. The minstrel says that the prince rode off and came back with a boy, and then my character says that it was his Rose that he took, and Rose surely isn’t a boy unless she has a secret! LOL!

It’s just when I get to a place where I want to add a choice and some branches, I always end up adding way too many possibilities, and I always think, “Oh, it’s just one more branch! How much more work could it possibly be?” But then one branch turns to two, and then those branches have different twigs attached, and everything blows up… If I can just make myself not add all that I want to, I’m sure I could figure stuff out!

Looks like Friday’s a bust too. Other than that little work I did on the baking scene I’ve not done anything but sleep today.

@Galador Oh I forgot to set Rose’s girl pronoun when you select their gender. That’s an easy fix and was just an oversight of mine.

I’m the same with branches. I want to include too much possibility. It takes control in order to prune them.

I had hoped that I’d have a longer period of time before my brain decided to crash. It’s just not happening though. There’s no thoughts in there but candyfloss and it’s like my head’s been swathed in cotton wool. It’s awful to have a brain that just doesn’t work. I’ve been staring at Scales&Tales and I just can’t get anything out, not even the easy stuff that I should be able to write in my sleep. It’s so incredibly frustrating. I’m hoping this is just a temporary thing and my brain will start working again. I was having so much fun with this project and now I feel like I’ve failed.

@FairyGodfeather

you’ve only failed if you give up. You’ve come up with an idea people like and you’ve also written something that is something to be proud of :slight_smile:

@FairyGodfeather You have done so wonderfully with only allowing yourself a week to get the entire thing finished! There is absolutely no reason that you should consider the project a failure even if the game isn’t completely finished! Like Nocturnal_Stillness said, you only failed if you give up and trash the whole thing!

Here!Here!I’ve seen guys work months on a game and come up with practically nothing!