I don’t want a so-called ‘mod’.
I want to know how to allow a player to save, or how I myself can add in auto saves, at the very least.
Whenever I look at such forum topics, they talk about saving strength or health or something…which is somewhat confusing (Can someone please explain this too though…? Isn’t strength and health already saved as you go to the second scene etc?? I’m pretty sure it is but… o.o weird. )…
Anyways, I want to save the game itself though. Make it so those who play my updated demo, don’t have to start from the begging over and over again.
Though I think I made sure (at least for the most content) that there’s lots of replay value, I personally find myself doing the same thing in games over and over again, because it’s how i find it to be ‘perfect’. Wouldn’t be surprised if others do the same, and if they do, I believe it can get boring pretty fast.
So yeah. I need a save system that HG allows. So - again - no mods.
BONUS QUESTION: At the end of my first game, there will be a certain world state (a save from game 1)…I think i already know there’s a way to import save states into the other game (the equal) but what I need to know is - 1. should i start reading up how to do this early on? or 2. Is it a pretty easy process that can be done by the 1st game’s ending?
Also, in the world state, it would write which war side you’re on, who (if anyone) you’re romancing, who’s your friend or foe, and who followed you to the other army, or who left the army you are in since you wouldn’t join the other side…none of these decisions are in the demo yet but I was hoping to get an answer on how to do this early on. Just in case, if I should work on it pronto.