Saturnine [Submitted] [646K words]

I wrote a whole epilogue about that, and it should follow the eleventh chapter. It does follow the eleventh chapter whenever I test the game in the IDE, Dashingdon is just drunk. I have no idea how to fix that and I don’t think I’ll bother, since a proper release is just a few days away.

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Okay, then everything is perfect!
Congratulations on completing the story. I wish you a successful publication. :smiley:

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Last play before 2025 time to try out the Animosity path.

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the war in heaven from warhammer but with clear parallels to the horus heresy with architects and archfiends (imperium primarchs and chaos primarchs pretty much) mixed with the machine war from matrix on a much bigger scale. this is badass.

Yeah, I definitely took heavy inspiration from Warhammer when designing this world. More out of frustration than out of any love for the setting—40k has an unfortunate habit of sacrificing its cooler elements on the altar of Space Marine glory. If that frustration is not clearly visible here, then it will be in my future stories.

I don’t think I took much inspiration from the Matrix though. Don’t get me wrong, it is one of my favorite movies, but I’ve only referenced it very briefly and in passing. I took far more notes from Eclipse Phase when it comes to the destruction of Earth and machine rebellion.

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hear hear, totally get your frustration

looking forward to see what else you can cook up with it in the future

Is it possible to defeat the Meta trio in the beginning? It seems that no matter who I target or what attack method I use I’m always defeated.

From what I’ve experienced, I don’t think it’s possible to defeat them but it is possible to stalemate them and have them fall back.

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I can’t even get a stalemate, I just get knocked out.

Aside from one very specific action, attacking any of the metas will always end in defeat. You either need to keep running or stand your ground, either of which can result in a victory if you pick the right options. I’d explain the mechanics, but there are quite a few checks involved, so it might be faster for you to just code-dive.

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I know with energy projection as your main weapon it’s fairly easy, you even get a neat unique method of beating them.

Other than that, i’ve had good luck with targeting marshal first usually with energy

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Open Beta Opens

After eighteen months of development, Saturnine has received its final content update. It will now enter an “open beta” stage, where I encourage everyone to play through the story and send their feedback (either in this thread or privately) so that I may improve the game as much as possible before submitting it for publication.

If you wish to participate in the beta-testing, simply click the link to the HTML version of the game. The Dashingdon build is still up, but I will no longer be linking or updating it. All testers are instructed to play the linked version instead, as it’s mechanically identical to the final product which will (hopefully) be available for purchase once the publishing process is complete.

Ideally, your feedback should either point out bugs or lay out your subjective opinions on the story—grammatical and spelling mistakes will be fixed anyway during the copy-editing process. However, every review brings the game closer to publication, so don’t hesitate to speak your mind about anything you like or dislike.

Happy New Year

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a couple of things i found/thought:

If lisa becomes a friendly vessel, during the epilogue West says lisa is locked in a padded cell, but at least in my playthrough she then jumped out the back of west’s ship and joined the crew on saturn nine. not sure if both of those things happening together is a bug, or if its intended and I just missed the explanation (since I do tend to skim over parts I’ve read a few times before)

there was an instance where not having a weapon would show as “none” in the story (“…your ‘none’ in your hand…”), but not sure if thats just a grammar thing

I thought the new gargoyle scene was neat, I was initially confused about how it fit in the story, it seemed like a one off random thing, but the more I thought about it the more it kinda makes sense

I really really liked the become one with dusk epilouge, gives strong AM vibes

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Did one play through. I don’t really have much to point out, but anyways…

Not really getting the desired effect. The font size in the image does not scale with the text on a mobile device, so it’s really obvious that it’s a picture in a jarring sort of way. Not to mention if you play on dark mode. Plus, the second option usually isn’t visible if you complete the game on the omnibus.

You might want to make this a fake choice instead.

Disable reuse is not working for this choice. I could pick it again and again.

I’m not saying that your game isn’t a strong contender for a steam release, but do you want typo reports anyway? There’s no guarantee you’ll get steam and copy editing.

Anyways… if you want it…

boss, I see something that looks like a paper figure in the distance, Damon conveys. I’ll tell the uptight human dude about that.

capitalize

You have a talent for making me look bad, my dear." Hammon sighs wistfully. “But I guess that comes with looking so good. Any other questions, Grzegorz Brzęczyszczykiewicz.

question mark

You run madly, even though there’s nobody chasing you. There’s not a single person behind you, or in front of you, or around you. You run through a deserted city that’s soon about to be destroyed,

end of sentence, not comma

That is all. Thank you for playing Saturnine and I hope you enjoyed it. I know I’ve enjoyed making it, having spend a year and a half of my life working on the game.

spent

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I believe I got confused by all the different variables at play. I’ll check that part of the epilogue later and either change some conditionals or add an extra line of dialogue explaining that oddity.

Was it in one of the earlier chapters? The option to not carry a weapon was introduced fairly late in development, so older lines may not always account for it. I’d really appreciate it if you gave me some directions.

I don’t think I will. I’d rather have an obvious fakeout than one that’s completely undetectable until the player proceeds. The fewer people decide to restart the game at that point, the better.

I did a few betas myself and they generally asked not to provide “mid-level” feedback. I will fix the typos you pointed out, but there seems to be a consensus that isolated issues like this aren’t really worth the time to write about. I’m just following it.

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oh sorry, ya it’s really early

Small correction about the wanted feedback. They always look for low-level (typos) and high-level (opinions) feedback.

Quote from CoG

We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

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Oh god cant believe nobody got the Brzęczyszczykiewicz reference lol.

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I got the reference smh

Poking my way through it, about halfway through (I think)

random minor continuity issues and other low level stuff if you want them

Seems like there’s a missing section here (first meeting with Hadaly, told her to explain)

MC says “heart,” seems like it should be “head”

Chose to read 2 books at the Calypso library then chose to leave, narrative treats it as though I didn’t

Missing opening quotation marks:

Encounter with Link at the bar

Telling Marshal to apologize after gargoyle fight
![image|690x182](upload://aYGNO1Kk6XHrDbsR3CQJOJGERdc.png

Meeting Da-xia on Calypso

Chocked → choked (going with the androids after gargoyle fight)

Down → town (calypso option)

Of → oh

Missing italics (rejected Sauce’s boon)

Should be question mark

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