You don’t have to think too much about bandits. They are ultimately the product of a chaotic time, just like you and everyone else are. However, your stage is on the battlefield and not on the roads. Everyone are merely players and though your role is small at first, it need not be when it ends.
A compassionate soul may wish to calm the country but sadly, they can never snuff the flames of every passionate heart. It is also beyond the scope of this installment. Your ultimate goal is to mature yourself for the future, one which you may choose to never see.
/dramatic
Yeah, you can pick a least violent outcome. It won’t result in everyone being happy but it would have the least death. For the scope of Samurai, it would probably be thought of as the “True Ending” but if this gets popular enough for the sequel, then it will present a new set of challenges.
As I’ve mentioned before, the experience is shaping to be more know stuff than do stuff. Not to say you never do stuff but just that it is lighter in the front and the middle. Frankly, I have no idea how it would be received. I’m guessing some would think that it fits the theme and some would criticise it for the player taking so long to be important. Either would be valid opinions since there’s no right or wrong when it comes to these things. Does make me nervous though when I wonder whether it would lean towards like or the dislike. Oh well, the only way to find out is to finish it.
So yeah, think of it more like a samurai drama series than a samurai action film.
The reason I choose to go with blank slates is because of my personal preference for being able to define my character in my mind and then act accordingly. I do acknowledge the weakness of this approach but I simply like it better this way. Besides, learning is a journey.
To answer your question, you decide how nihilistic your character is and hopefully I have options which can accomodate it.
Well, I would hope that Way of the Sword specialists get to solve more of their problems by hitting them with a katana, in the same way that the strategists get to manipulate their problems and the shinobi get to do various tricky things to them.
The way things are working, shinobi options are locked off to those who don’t have the skill. However, anyone may attempt strategy or combat. Higher strategy yields more options while higher combat is pretty obvious.