I’ve uploaded the game files on dashingdon and thankfully I don’t have a problem with images.
Now
- How do I add a save/checkpoint option in my demo??
This is all that’s there on the screen.
I’ve uploaded the game files on dashingdon and thankfully I don’t have a problem with images.
Now
Follow the below instructions (the link to more information is here):
Then in the Dashingdon Dashboard, click “Edit Details” and check the box under “Use CJW’s smPluginMenuAddon”. Here’s an example of what it will look like:
Just to be clear -
1)Do I have to stick this code before the *title or after the scene list?
2) *sm_init Transcendence: Whispers of Destiny | 4
is this the right way to do it? Since it mentions that the first parameter is the name of my game.
I don’t know whether the spaces and punctuation in your identifier will cause issues - someone more knowledgeable will be able to tell you that, or you can try it and see. Transcendence
or TranscendenceWhispers
- ie something without punctuation or spaces - should work.
The *sm_init
code belongs after any *scene_list
or *create
commands, but before any other commands or words in your story. Here is an example of what a startup file looks like which uses the plugin if that is helpful!
One last question (Very sorry for disturbing you
)
This one is regarding
*sm_save
*sm_load
and the delete slot command
How do these generally work? Do I just write
‘Hidden Save to slot 1
*sm_save 1’
for all the 6 slots after the first sm command??
Also the same with load and delete… how do these commands work?
Oh don’t worry at all! It’s what the help section of the forum is for
I’m afraid I don’t know how those other commands work - I only add the *sm_init
in startup, tick the box on Dashingdon and leave it there. Others may be able to explain the rest if it’s something you want to use!
Oki, I’ll check out the help section once. Thanks a lot
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