Edit: moved the actual game review to the appropriate thread.
As for the elephant in the room, the first comment started a lot of discourse. While I agree that it could have been formulated less harshly, it still raises a good point. Flame hits the nail on the head, but I would like to add a few things.
Keep in mind that the Passenger has been in the publishing queue for at least a couple of months. Cog knew the holiday schedule, and they committed to launching the game on said date. If there were any staffing problems, I’m sure they could have bumped the date beforehand.
It’s true, people make mistakes. But companies should have processes in place that prevent these mistakes from happening, especially when they get a 75% cut from work that takes hundreds, even thousands of hours to produce. We haven’t heard an official statement from the company, but I’m sure the authors who want to publish their work through HG want to hear how the company plans to ensure that these kinds of preventable mistakes won’t happen in the future so the writers get their stuff promoted as promised.
