Coming back to this I am glad it’s happening. I played it recently, and the new adventure was neat, but It’s been a bit since I read the forum.
Really glad to play it, but here are a few suggestions.
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Make the directions you go in the dungeons have a clearer purpose. You don’t have to really navigate the maze, and the options for where you go really don’t feel like they have any obvious advantages or disadvantages most of the time. Most of the time it feels like you’re going through the motions rather than actually exploring. So improvements to that would be very much appreciated. It would be cool if we had to track rations and whatnot, but that’s not the kind of RPG this is modeled off of.
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is lower on the list of priority whether free or paid, I would definitely do something with the Sea-Elves. They seem cool, but they don’t have much for them. Plus Underwater adventures are always fun.
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If there’s going to be a paid expansion, the number one request I have is that it feels different. Like how for example, the Shivering Isles Feels different than base Oblivion.
Not saying you need to take the same insanity-based approach, but while I like it if I’m going to pay extra I’d like to have something that feels different than the base. Whether it’s a barovia-type adventure with limited food and arrows, or maybe Arabian Nights sort of stuff in the desert where you have to resolve a conflict between a Sultan and a Pharoh, while using genie magic to fight mummies and beetle swarms. Going on Vikinger/Pirate Raids where you have to make sure your boat works, maybe against the before-mentioned Tritons or a single Mega Dungeon you see in D&D modules (Kinda like Elder Scrolls Battlespire) The deeper you go the more loot you get, but the further you have to go to return.
I’m not saying just these things in particular, but my point is that a change in the tone or gameplay would be a definite plus when deciding if I should buy it or not.
Thank you very much.