The ChoiceScript game engine will look for your game files in a folder named
scenes. So first, rename the
scenes folder you used for the old game. Then second, you can create a new
scenes folder for the new game.
I’m not sure what exactly you mean by “three parts (within one game)” here, which unfortunately limits my ability to answer. Can you explain in more detail what the other game’s author did to divide their game, how that acted when you played, and how you want your own game to act?
If you meant putting multiple chapters in a single game, it’s actually pretty simple. First, you create all your individual chapters as individual
.txt files. Then second, you list all those file names in your
startup.txt file, indented under the
*scene_list statement. It should look something like this:
Finally, at the end of each
.txt file, you add a
*finish command. This command causes ChoiceScript to advance to the next
.txt file listed under the
*scene_list statement. Well, there’s one exception: the very last file should have an
*ending command instead of a
I hope at least one of these answers was helpful!