Yep! That’s kind of how it’ll be. Student by day, investigator by night, however there won’t be much focus on the school day unless it’s plot relevant. So there will only be scenes at school if it’s to discover that the teachers have all been replaced by aliens, or the canteen food has been replaced with drugs, and the like. And while I’m saying school, it’s more like college.
Goal number one of mine is to include lots of choices. Goal number 2 is to take something of a visual novel/dating sim approach to choicescript. I want some solid romances implemented, with the option of going on dates, of progressing down each of the romantic interests personal paths. I want the romances to be a strong part of the game, with each romantic path providing its own story and revelations. So there will be dating, there will be meeting the parents, there will be problems in each of the relationships. While the story, and supernatural investigations are an important part of the game, so are the relationships, and they should, if all goes according to plan, change things.
I don’t want the game to be like Choice of Romance, where you’ve three options, but two of them end up in dead-ends. I want fully implemented romances. I’ll see how they go though, since trying to juggle 6ish romances is a bit complicated. There should also be the option to just be friends though. And there’s a couple of characters who you can date but it won’t amount to much of anything.