Project Omega (WIP - Mature content - Chapter 1 done)

I like the inversion and you make a good point about the possible shifting fashion sense of the future generations. Still given a choice most of my cute mc’s will go for the black leather and for this game since I get some Matrix-esque vibes from the fight scenes I want a badass black (leather) longcoat for my synth mc. Besides looking cool it should have quite a few pockets to put stuff in.
If you want to keep it basic just include an option for dark (leather) clothing and boots. Similar with the other styles and let our imaginations do the rest.

Take a look at @Snoe’s game, “Freak amidst the neon lights” which offers very good style choices for the mc, but doesn’t go into much detail about the specific pieces of clothing beyond some flavour text in the shopping scene in order to show what sort of things are generally considered to be part of each style…

Make that dark prototype combat armour over a long-sleeved black shirt or turtleneck for me. Urban camo is overrated, imho unless the city is as shot-up and devastated as the combat zones in the Middle-East.

Nothing wrong with black cargo pants, though I my preference would veer towards sturdy black (leather) motorcycle gear and black leather combat boots. Sneakers with no steel toe or sturdy soles don’t offer as much protection.

Well, i the mission requires a certain disguise then I guess that’s necessary, though I would argue for allowing the mc their own, idiosyncratic style outside of that.

The body is rather different and the mc here does have significant memory issues.

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