EDIT: Here’s a poll to help determine the animal species that will be available to pick from in the final game!
- Reindeer
- Cougar
- Mouse
- Bear
- Wolf
- Weasel
- Otter
- Squirrel
- Rabbit
- Boar
- Badger
- Hedgehog
- Horse
- Donkey
- Goat
- Sheep
- Cattle
- Lynx
- Mole
0 voters
Hello all, I’m Micah and I’m ready to join the ranks of aspiring IF writers here. Had some trouble sorting through all the ideas going “This would totally make a great game!” before finally settling on something that seems both doable and potentially interesting to other people. Before I get stuck in writing and stumbling to learn ChoiceScript, I’d like to know your thoughts on where I plan on heading with this project.
First of all, as the thread title indicates I want to write a story about anthropomorphic talking animals in a fantasy setting. It’s just something that appeals to me. I have a shelf dedicated to Brian Jacques’ Redwall series, a small collection of the Burgess rendition of the Brer Rabbit stories, and the core rulebook for the Ironclaw roleplaying game. People love talking animals (or at least I do ) and playing with animal stereotypes when creating characters should be fun.
The background details so far are as follows: The story will take place in a realm featuring two antagonistic kingdoms, one ruled by a noble Stag (King of the Forest) and the other by a proud Lion (King of the Beasts). Despite their dislike for one another the two kings understand that an all out war between them would be more devastating than worthwhile. So when a number of lords sworn to them begin agitating for conflict they decide to keep the belligerent lords in line by trading hostages. The warmongering lords from each kingdom are forced to send one of their children to be raised by a noble family in the other to ensure their good behavior.
The PC is one of those children. The first part of the game would involve getting used to being raised in a new place (by a completely different species) and surrounded by people that your family had been advocating the destruction of. The plot kicks in when the PC inadvertently discovers a conspiracy to provoke the stalled war/stage a coup. Trapped in a foreign land, surrounded by suspicious strangers, and with only their own hearsay, the young PC has to find a way to protect their home and kingdom from the outbreak of bloody conflict. Or potentially use this knowledge to advance their own rise to power.
Sounds like a good summary, right? Can’t wait to actually make it come to life.
Beyond just asking in general what you think of the idea, I have one unsolved dilemma I’d like you all to help me with. Should the player be able to choose their character’s species, or should there be a single default species for PCs? Which species do you think should be available to be chosen from/should be the default?