I am dying for everyone play the game to could comment about some bizarre scenes. A mixture between Shakespeare ajd Monty Pitton is always so fun… I WANT THE GAME RELEASED SOON… To talking about it 
So far the writing is very good… not like some stupid fake Roman WiP some silly girl has going in the WiP section

I have too been dieing to talk on the game as I to laughed and loved the style.
We just need @FairyGodfeather to start (or resume) another WIP then, he’s good at silly and Monty Python-esque things.

I went ahead to try and pre-order, but it didn’t recognize my email? It’s the same one I use for the forums.
I will buy this game when it comes out, so far I’ve bought almost all of the games and some twice when they came out on Steam. However I will not pre-order because of this:
‘We’re not allowed to make our games available for pre-order on Steam yet — that option is available only to larger publishers — but if our pre-order experiment is a hit, we hope to be able to use our data to justify offering pre-orders on Steam as well.’
I want to buy the game on Steam, so pre-ordering has no use for me. How big does CoG need to be to allow Steam pre-orders anyway? If it is the amount of games I would say CoG has published enough of them to prove themselves.
I usually don’t pre-order, but as always, I’ll buy this the minute it comes out on Steam.
Among other things, Steam considers pre-orders to function more like Kickstarter: the pre-order sales fund the production of the game, which isn’t our model for pre-orders.
Your forum email address wouldn’t come into it. If you’re having an issue, please contact support AT choiceof games DOT com.
I see the benefit for the customer, but I don’t see the point of pre-ordering as a business model for CoG or Hosted.
I understand it like @Mary_Duffy says. It gives the author/business some early revenue which can help a project with funding for completion. The Kickstater idea.
But, why here? Since it’s discounted, you will make less money in the end, won’t you? Is it possible that you will get more sales from pre-order than you might get from normal sales? Like the people who buy a gift card and never use it? Will some people buy who wouldn’t normally? I wouldn’t think so, or at least not enough to pay for the discounted sales that would have been purchased for full price.
I know that some licensing deals with CoG includes paying the author for milestones… is this the reason? The Kickstarter plan of getting some early revenue to pay for these milestones? If that’s it, then those who take the other deal (and Hosted writers) would never want a pre-order, unless one of my other comments turns out to be true.
Another question, when is the ‘sale’ counted? Will this give a game an enormous bump on the charts as all those pre-sales become sales on the day of release? If that happens, you’d get listed higher which would give more sales. Is that the plan? Would it pay for the discounted pre-orders?
Anyone from CoG willing to share their thoughts?
I’m curious, as a writer/creator. On the surface, I don’t see the draw (from the creator side), unless I’m missing something.
But right now it says it costs 2.99$, i think an average cost of a CoG game. If this is a discounted price, how much it will cost at release?
Most likely - based on word count I’d guess it will be $3.99US.
As of now I don’t see a terribly good reason to preorder CoG. While I’m going to support A Midsummer Night’s Choice because its first chapter definitely appears to be worth its price, number one I’m not getting the game earlier and two, as mentioned above it appears to be the average CoG price with a slightly above average word count. I’m never averse paying people for their hard work, but I do care if the ‘average’ is going to rise using the pre-order as a smoke screen. Number three would be consumer’s common sense - if you’re not filthy rich, best to purchase after there are sufficient reviews and ratings to guide your senses.
In Spain lately games are almost two euros more expensive. Games like the 007 one costs 4,75 euros Hollywood almost 6 . It is because the exchange and that type of stuff. However that would stop people to pre order even more except you make the cost would be same in Europe than in America.
@Poison_Mara Haven’t we had this discussion before?
I don’t think they have control over the international prices. I believe the stores they sell the games on automatically set the foreign currency prices, and deals with the exchange rates, etc.
Chrome Store’s cheapest, at least in pounds sterling. (Being £3.19 for Hollywood Visionary, as opposed to the £3.99 Steam wants.)
Pre-ordering on the website would be impossibly expensive for me though. I need to pay a £1 +10% of the transaction charge on every single foreign currency transaction I make so that $2.99 ends up being around £3.50 so chances are I’m not saving anything at all.
But we’ve had these discussions before.
They were usually without me crying about how badly the pounds sterling has slumped though and they’re worth so little. 
Well, in Euros is even worse
For us isn’t worthwhile pre order. Also I only pay via android wallet so no pre order in web.
I found a typo in the game, where can I post it so it will be noted?
You gaze at Morgan’s pale blue eyes and make a slight movement to touch him, but then yo0u reconsider and remain where you are. You can feel your heart beating fast and the blood rushing to your face. You force your voice into something resembling normal and thank Morgan for helping you.
Yeah, silly Brexiteers, perfidious Albion gave us all a good kick to the face with that one.
OK, thanks for the reply, I’ll look into it more.
A Midsummer Night’s Choice will cost $2.99 at release, presumably, because we release games at a 25% discount; two weeks or so after release the game increases to full price. In this case, I think that’s $3.99 USD.
