It’s difficult to paint with a broad brush on these sorts of topics, but from looking over the reviews/downloads info from GooglePlay, I’m trying to draw some conclusions re: marketing and price
It appears to me that games offered for “Free” (generally a free sample, not a free product) have a greater number of reviews, which I assume correlates with a greater number of sales, but lower ratings. Many of the lower ratings (1s and 2s) seem to stem from reviewers who think the “Free” tag is deceptive. It is also possible that customers willing to select games with clear price tags tend to be more hardcore lovers of CoG/HG and may be less likely to give a lower score (i.e. they aren’t going to say, “omg this is just a choose your own adventure! not a game”) However, it also appears that the free download approach might pull more customers in by hooking them with the free sample.
I guess my questions are:
Does anyone share these conclusions or perhaps disagree?
As an author, would you prefer higher sales or higher ratings? (I can see either helping launch a career)
As a customer, when are you willing to purchase a game with a price tag? What does it take to give you that level of confidence in the game?
As a customer, what price points do you think are reasonable for a well-written game with compelling choices, an interesting plot, and replayability, assuming a standard playthrough length of between 3-4 hours?