Postponing to January "Hunter: The Reckoning — The Beast of Glenkildove"

I’m sorry, but first time I read the Rough Beast title my mind suddenly went to “wait, are we going to have some rough scenes with the Beast?”

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Well…he is a ro :grin:

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what the fuck…that’s incredible, we can actually save Cormac?

Also, love how the demo now has portraits. Always assume Claudia is long black haired, and Aire of red haired.

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Well, I’m certainly looking forward to them adding some more portraits, since some of my favorite characters don’t have portraits yet.

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I was excited because it was releasing a day after my birthday :sob:

Man, this sucks

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Interesting! Did it work? And, for that matter, there are CoG authors who are happy to share their demos well in advance, right? We’ve got playable demos for Honor Bound, Hexfinder, and the next Choice of Rebels. I bet we’re also wishlisting those games more as compared to the ones for which we don’t have a playable demo.

While I was properly outraged a couple of days ago, I’ve found that I can’t begrudge CoG anything because ultimately, you always put the people first. And I know eager fans like me would rather play a buggy game earlier than a properly finished one later, but I remember a bunch of people were very frustrated with WtA: the book of hungry names on Reddit. If the Beast of Glenkildove is anything like that other game in terms of branching and coding, it’s best to resolve as much as possible.

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More seriously I’m very excited and hopeful for the game

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A public WIP (which is what we have for Choice of Rebels and Hexfinder) isn’t quite the same thing as a demo. A WIP is posted in the full knowledge that it’s almost certainly full of issues ranging from typos to coding errors. A WIP usually comes to include most of the game, although most authors do keep the final chapter or two under wraps until release. Although part of the reason to post a WIP is to stir up interest among fans, it’s also about soliciting feedback, including substantial feedback about the storyline and character arcs. And players who try a WIP do so with the understanding that it may be months, maybe even a year or more, before the game is available to play in its entirety.

By contrast, a demo is limited to the earliest chapters of a game, usually about three. A demo is generally polished, very close to if not actually identical to the finished product. It’s made available very close to the release date, and although people do occasionally report typos or coding errors they’ve caught in a demo, the demo isn’t meant to solicit feedback.

(In case it isn’t clear, I’m talking specifically about CoG and HC WIPs, not HG WIPs.)

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Haha, yes, you’re absolutely right! I shouldn’t refer to public WIPs as demos, but in my head, that’s how I think of them!

I was speaking purely from an academic perspective - if a writing sample (whether polished or not) becomes available to the public well before the release of the game, with or without a stated release date, does that impact the amount of wishlisting that happens for that game? It’s just idle wondering though. We would need far more data than just a few games (especially since many of the WiPs come from authors with a dedicated fanbase and the demo itself is for a game whose IP is very valuable), but I always love to discover these little tidbits about what sort of random research that people (and companies) get up to.

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