Posthuman: Guardians vs PSION - BETA CLOSED

Time to save the world again! Join the Guardians, become a hero, and stop the evil P.S.I.O.N. from ruling the planet. Fight battles, make tough choices, and build your team! But whose side are you on?

Posthuman: Guardians vs PSION is a 220,000-word interactive novel by Evan J. Peterson, author of Drag Star!. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination and bravery. Your choices decide who wins the next Posthuman War.

Meet the Guardians. Vogue can read even the subtlest body language, and she’s the best hand-to-hand combatant on the planet. Moxie controls heat and cold–and he might just melt your heart. And newly recruited, stone-skinned Basilica is still “recovering” from a life of crime. And maybe you’ll fall for her bad-girl ways. Not to mention the super-genius Pi, healer Gilead, and teleporter Taikonaut!

But are P.S.I.O.N. as bad as everyone says? The United Nations have labelled them terrorists, but they believe in liberation for all posthumans. Led by a criminal mastermind called the BrainSkull, P.S.I.O.N. includes shapeshifter Apex, power-glitching Pandora, and the blood-bending Red Queen.

What are they planning? What’s waiting for you on the moon? Solve these mysteries and more, uncover secret plots, discover new posthuman powers, and save the day! Unless, of course, you choose evil.

  • Play as male, female, nonbinary, or agender; romance a male, female, or nonbinary character of your choice.
  • Dominate battles with 20+ distinct superpowers!
  • Bend elements! Read minds! Smash stuff!
  • Tank up, shape-shift, blast energy, and more!
  • Unravel the villains’ master plan!
  • Romance your teammates–or a villain.
  • Fight the evil superhuman supremacists–or join them.
  • Travel to the moon and Mars to build your team.
  • Investigate the mystery of missing allies and enemies.
  • Train your abilities, then train new cadets.
  • Discover and develop new powers by leveling-up.
  • Save the world!

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re sending multiple screenshots/comments, please combine them into a single email. One email with five screenshots is much easier to manage than five emails with one screenshot each.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
26 Likes

New draft posted! v. 72955

  • Lots of typo and bug fixes
  • New content/expanded scenes

New draft posted! 72967

Reported typos fixed throughout. Extra spaces or missing spaces between sentences and paragraphs mostly fixed, may have some more lurking. This is a result of multireplace function, btw.

story and continuity corrections and additions:
–Taikonaut no longer admonishes player if the press conference goes well
–More likely for Adam Atom to show up in Ch 7, not just be talked about or show up in finale, before you’re deployed undercover into P.S.I.O.N.
–new database entries in the stats screen to help understand key backstory (still developing some of those)

bug/code fixes:
-pronouns and verb plural/singular agreement (“they are” vs. “they is”)
-Mars side quest should trigger properly now
-Vogue showing up in Ch 1 Romper Room training with no previous indication
-clearance stat properly and logically triggers certain events/paths that were broken
-second dream (Slumber gives you a key) should not happen twice; should instead eventually lead to third dream in which key is used.
-relationship stats displaying incorrectly after starting the romance path
-code showing up in later chapters when interacting with one or more Alcala siblings
-some stats displaying inconsistently as percent, integer, or true/false

still under revision and debug:
-speed of events in Ch 10
-unsatisfying end states for some players (primarily the “no one stays dead, happily ever after” paths)
-beefing up romance paths
-some more backstory of MC/PC if players want to explore

4 Likes

New draft posted! v 74543

story and continuity:
*cleared up Gilead’s backstory (teenager, vigilante, cadet, Guardian)
*further tightened up what is triggered by clearance levels, including surprises in the database expo
*solved continuity error of Basilica in 2 places during first encounter with PSION in Manila
*updated all references to PSION and PHIELD to have no periods
*At the request of several testers, I’ve added the chance to establish a civilian name in addition to the code name
*added a special issue of the Planetary Bugle, accessible from the stats menu toward the bottom. This entry helps keep track of the different NPCs
*shortened the “It can’t end like this” scene with Slumber and made it only appear to certain Humane/EQ/Resilience stats.

code:

*debugged exposed code, including but not limited to activating powers during Mars side quest
*debugged errors in total party members during Ch 10
*fixed repeating paragraph when transforming into animal form (note: certain animals will not have sharper vision; only some animal and hybrid forms will come with sharper eyesight, just like flying or swimming. Some beast forms will have a special power, like the wereshark having electroperception).
*fixed several multi-replace issues with extra spaces and punctuation
*fixed issue causing an error in Ch 10 after trying to recruit Dolorosa

3 Likes

New draft posted! v 74577 on the About Page. This is a great moment for folks who had been waiting for a new draft to do another run through the game!

Reported typos fixed throughout. Extra spaces or missing spaces between sentences and paragraphs mostly fixed, may have some more lurking. This is a result of multireplace function, btw.

story and continuity corrections and additions:

–Taikonaut no longer admonishes player if the press conference goes well

–More likely for Adam Atom to show up in Ch 7, not just be talked about or show up in finale, before you’re deployed undercover into P.S.I.O.N.

–new database entries in the stats screen to help understand key backstory (still developing some of those)

bug/code fixes:

-pronouns and verb plural/singular agreement (“they are” vs. “they is”)

-Mars side quest should trigger properly now

-Vogue showing up in Ch 1 Romper Room training with no previous indication

-clearance stat properly and logically triggers certain events/paths that were broken

-second dream (Slumber gives you a key) should not happen twice; should instead eventually lead to third dream in which key is used.

-relationship stats displaying incorrectly after starting the romance path

-code showing up in later chapters when interacting with one or more Alcala siblings

-some stats displaying inconsistently as percent, integer, or true/false

still under revision and debug:

-speed of events in Ch 10

-unsatisfying end states for some players (primarily the “no one stays dead, happily ever after” paths)

-beefing up romance paths

-some more backstory of MC/PC if players want to explore

3 Likes

This beta is now closed. Thanks to everyone who sent in feedback, and look out for the release very soon!

2 Likes