I was recently watching a video where several tabletop rpers were working together to create clever plans to solve their current quests. As I watched, I started to realize that I don’t recall any gamebook stories that really managed to allow the player to come up with any sort of plan of their own. In most cases troubles are solved by have a high enough intelligence stat and clicking the “intelligence stat” sounding options.
I understand why this is usually the case though. After mulling it over for a while I realized that its not exactly easy to allow for players to come up with their own plans or even really simulate it in games like these. So after giving it some thought, I decided to ask you guys. Can you think of any interesting ways coming up with plans or schemes can be successfully implemented into choice games? Have you seen any examples that stand out in existing games? Pros? Cons? Ect.