Well I see the game being as close to reality as it can be. The story will most likely take place over a series of months but no more than a year. I’ve spent a huge amount of time building the task and organization and rank structures for both the army and the navy as well as the different ship classes, types, and ground combat vehicles. The government and politics play a role as well. I don’t plan on having you make any decisions that affect politics, or organizations but I can’t imagine being a platoon leader without having to frame missions and training requirements in conversations with soldiers.
I furthermore feel like having all of this estabilished will make the story more immursive. The alien races i haven’t worked out yet, but the government is much like I would expect the future government to be…it isn’t perfect by any means but because Humanity has so much at stake the government exists to represent all human interest in the galaxy and not as some self serving or evil empire.
In the story you don’t get promoted, rise to different jobs or romance anyone. You begin with your introduction to your commanding officer, and then progress through a training cycle during which you talk to, get to know, and develop your squad leaders and team leaders. When your platoon eventually sees combat, decisions you make include who to send where as well as tactics used. Sending the right soldiers, with the right equipment to do the right job will dictate casualties and outcomes.
You will not get to know all of your soldiers, as you will have around 50, but all of your squad leaders and platoon sergeant will be developed in such a way as to have unique personalties, interestes, and of course strengths and weaknesses.
Managing a platoon is not complicated, your commander as well as the soldiers you lead will all advise and mentor you as you go, but ultimately its your decisions. There is no “right” answer in many situations, but if you don’t pay attention to what people are telling you, or you fail to look into why certain situations played out a certain way, (ie did the squad leader hesitate at a critical point or take initiative that effected the outcome, or did their previous expenditure of ammo result in an inability to provide a sufficient base of fire etc…) you will lose the soldiers that had trusted you to lead them.
I guess what i’m worried about is people may prefer the more immediete result of “dart from cover while shooting from the hip!” as opposed to deciding if its worth risking your favorite charcter with a dangerous assault as opposed to risking the mission for a more deliberate approach