You were six when you were taken by the Sun clan.
You spent most of your life in a limbo of sorts: your childhood was comfortable enough, yet you’re expected to spend your adult years serving the clan that took your away from your family. You’re an agent for the people that care little about you, in a time when tensions are brewing between clans and the demonic threat is rising in the wastes to the north.
An unexpected mission changes your life… again. But maybe, for someone determined it can be an opportunity. Gain Freedom through Power.
Reach Heaven through Hell.
Or, maybe, you’ll decide that Hell is a nice enough place.
A fantasy story I’m working on-and-off in my free time, so updates will be slow. I’m intending for it to remain a free game from start to finish.
As of 09/07/24, the prologue and ch1 are done and can be found here.
dashingdon link (not tested)
Current word count: 62k words w/o code, 67k with
Tumblr blog over there
Planned features:
- a story with a focus on plot and character interactions;
- elements of horror and thriller;
- a MC that is not a completely blank slate, but whose stats and relationships will affect their behaviour;
- a mix of adventure and political intrigue storylines;
- though there will be opportunities to build relationships, this won’t be a romance-focused game (romance will be a possibility, but not a focus).
- (eventually) gain a voice in your head (for free)
- (eventually) gain special powers (not for free) (and maybe decide it was not worth it)
- (very eventually) decide that maybe you just want to burn it all to the ground
Characters
- The Guard: Throughout your childhood, Ember had been by your side, whether either of you wanted this or not. If he detested his position, he never showed it; in fact, he showed very little at all. You don’t know what kind of person lies behind the polite mask, so if you ever see him again, you might find him to be very different from what you’d guessed about him.
- The Princess: Neith had a sheltered childhood. A very sheltered childhood, mandated by her mother’s fear for the life of the family’s sole heiress. Now she’s trying to fight, but not against the role of the heir itself; rather, she feels that to become a worthy leader to her family, she must grow and learn first. Her behaviour is continiously putting her in opposition to her mother, and you sometimes wonder just how far she is willing to go.
- The Priestess: An unusual priestess of the Temple dedicated to the Crying Goddess. She had asked to be sent along with you on your mission, but shows little interest in the mission’s success. Cold and irritable, she seems to have personal reasons for following you, and occasionally you notice anger burning in her eyes - one that is not aimed at your enemies.
- The Ascendant: He’s the one you’re supposed to be helping. He’s also perhaps the one whom you can trust the least, no matter how friendly his smiles seem. You’re all using each other, and as time passes, you realize more and more how precarious his position is. You suppose it’s to be expected: if he didn’t need help, you wouldn’t have been sent to aid him.
The story is expected to eventually touch upon some pretty heavy topics in addition to the usual (by usual I mean profanity, fantasy violence, blood and injury etc.). More details in the game itself.
If there’s any bugs, typos, mistakes or inconsistencies, I would be grateful to be informed of such. I welcome any feedback in general.
Thank you for your time