Well tbh I don’t think either low or high fantasy fit this entirely. It’s also supposed to be a “world half full” kind of deal, so not dark fantasy either. I’d personally class this as simply “fantasy”, lol.
But also that’s a setting where basically everyone has abilities/“magic” and yeah, legendary creatures do exist (but are somewhat rare outside certain areas). Spirits are background fluff, but humans with “godlike” powers do occur. Which I feel is closer to high fantasy overall, so I changed the tag to that.
Ooh, this is good!
The world feels original and natural, the writing flows, the characters are intriguing and I love that the MC’s angry and frustrated choices felt so relatable. (Usually, I never select the angry options, but here it made perfect sense and I identified with MC’s feelings perfectly.)
I can’t wait for more.
Thank you for your kind words! I was worried that the setting might be a bit too out there, so I’m glad to know if it works. And yeah, picking the “angry” options does seem to be popular, though given the way the story starts it was to be expected I suppose
(I also rarely pick those, so it’s good to know they don’t feel tacked-on or too hostile or whatever)
Dev log 12/06/23
It was a difficult week for me – we had to very abruptly move houses. But, yay, progress!
- Fixed some issues pointed out by the readers above. The rest will follow shortly!
- Some very minor changes and additions in ch1.
- Coded the beginning of ch2. Nothing worth replaying over, but it’s there (as I said, I`ll only make an update post once half of ch1 is done). With it, we have the beginning of character customization.
- I decided characters are going to have two relationship variables, one for how the MC feels about them and another for how they feel about the MC. The former can be set/reset at character intro and then after major events or timeskips, while the latter just works as relationship variables normally do. Will it be a headache? Probably, but I can’t do what I want without it.
- Since someone asked a question about it on Tumblr: there will be romance, just not a focus on romance. You can read about my reasoning for it in a post here.
This should be it for now. WIshing everyone a good day
Edit: I finally put this into CSIDE (I actually coded all of this in Notepad, on my phone… Pls don’t judge me) and the current wordcount is 26k+ words.
Edit 2: issues pointed out before should be fixed now!
Dev log 18/06/23
I took a break for life reasons, so there’s not much progress to report. Still, after putting the story into CSIDE, I discovered a bunch of rogue typos, which I corrected. So there’s that.
Also started working on codex entries again, here's one about the Sun clan abilities
It is said that the Sun clan techniques are based upon denial, but this is only partly true. It would be more correct to state that Sun arts work by imposing one’s will upon the universe.
Nowhere it is seen more clear than in the highest level Sun techniques, the so-called Words of Power. Wielded only by the royals of the main family and the highest ranks of Sun-priests, these allow the user to achieve incredible things merely by speaking them aloud.
As for the elemental part of the Sun arts, they manifest as the manipulation of pure energy; while this most often takes the form of a barrier - which is, indeed, the most basic Sun technique taught to the beginners - it is by no means the end of it.
Below you will find the list of some of the more common Sun skills:
First barrier, the seal of denial: the basic shielding technique that protects from physical and energy attacks.
Third barrier, the mirror of the sky: an advanced technique that reflects energy back at the attacker.
Fourth barrier, the scourge of the wicked: an advanced technique that allows one to shape the energy that usually goes into a barrier into a weapon instead, usually either a sword or a bow. Sun clan members take great pride in this technique, and not carrying a normal weapon is seen as a sign of one’s prowess with it; to this end, most of the Sun clan weapons are either status signs, or ceremonial in nature.
Seventh barrier, the blessing of non-existence: this technique grants its user complete intangibility for a short period of time. Difficult to master, even more difficult to maintain for prolonged periods of time.
Tenth barrier, Eye of the Eternal Sun: temporarily suspends the flow of time for the user, granting immunity to almost any attack or ailment. Very difficult to learn and master.
Hope everyone’s having a nice week
Edit: also making the most important change ever: ch1 will be back to being the prologue (it’s really been annoying me a lot alright)
To me personally I have no loyalty to The people who took me away from my family and forced me into the situation It’s not because I don’t like them it’s because how they How they’re doing it It reminds me My loyalty My personal belief is the people who actually care about me Not loyal to the clan I’m loyal to the individuals The bodyguard for example yes we are forced Being our relationship but hes a friend And he saved our character’s life
We were basically kidnapped and they wanted us to serve their clan because of our uncommon power. While I’m alright with some sun people, I’m not with others.
Why should the mc be forced to help them like that and the way they taken us away is unforgivable especially since we never see parents or friends again. I won’t be used by some cold heartless person regardless how important they are.
05/07/23
Changes done to the current demo:
- Chapter 1 is now back to being called the prologue.
- Codex entries are now “Nimaat’s scrolls”. Started working on the Relationships screen (only Ember for now).
Added a bit of additional content in the prologue (former ch1) for those who tried to befriend E.
I finished writing the first draft of the first half of the chapter - which means that if everything goes well, the next update is going to be a content update. So, here are some sneak peaks for now.
“Well, this is it. We aren’t getting anywhere like this.” You raised your hand to your eyes, shielding them from the sun that was now sitting high over the mountain peaks. Your investigation seemed to have an unintended effect of turning every single soul in the village into a determined hermit - not a single head was to be seen outside on the street.
“I am not giving up,” the Princess huffed, glaring at the ground, and you mused that spite indeed made for a powerful motivator. Spite, and the desire to prove oneself at any cost.
Moar sneak peek
The path was perilous: thin and hidden behind vegetation–and then you almost walked off as it ended, turning into a thin ledge hugging the side of the mountain. The sound of rushing water filled your ears, sparkling strands careening off the edge to turn into foam below.
Far, far below.
“Nice place for a meeting,” the Princess noted dryly.
It was, indeed, a nice place for a secret meeting, you thought as you stepped onto the ledge. Or for getting rid of someone, as the only way of moving forward was to walk sideways, hugging the rough stone and praying to the spirits.
…
The person - you didn’t even ask them for their name, you realized - gestured at you to come closer. You took a hesitant step forwards, still somewhat apprehensive - a dark, hidden cave spirits only know where didn’t exactly inspire feelings of safety -
Then the water ran red.
18/07/23
The first half of Ch1 is out now. New word count is 33430 words w/o code.
- start investigating a small and totally not suspicious village in the mountains
- spend more time with Neith
- I started putting character customization in
- first proper fighting scene
I wonder if it’s a bit too bloody but then I enjoyed writing it very much
Please report any bugs and inconsistencies, as due to the amount of *if statements involved there might be some slip-ups. Or maybe I messed something up when editing…
Thank you for your time and I hope you enjoy.
Thank you! Should be fixed now.
Fixed that one, too :3 (that’s what I get for doing all this on my phone lol)
Edit: @Xarthery I reuploaded the file to dashingdon - hopefully this time it’s gone for good. Thank you for your help!
Okay, I redid the coding of this sequence, hopefully it works; if not I’ll have to change the way that variable’s coded.
It’s now hopefully possible to actually reach the end of the demo.
Please tell me if there are any other bugs, or if you have any other kind of feedback
Heya, ling time no see,
I moved to another country so didn’t have the time to work on this, but it’s not abandoned,
I’ll resume the work on this when I’m able.
Have a good day~
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I see that the game updated did you mean to post that is was updated on this forum or?