I’ve looked through a few dozen topics and haven’t seen this particular question asked, so I’d like to see some opinions from the community.
When it comes to being able to have 3-4 personality types for the player chara
cter, EG: sarcastic, sincere, angry, flirtatious, or whatever else, would you prefer it be on an opposing pairs scale (EG Sarcastic vs Sincere, Angry vs Flirtatious), a numerical system (with the top numerical value at any time winning out in prewritten, non-choice scenes), or a one and done set (where the first time you select a personality choice, that becomes how your character interacts with the world)? Or, alternatively, a way that I haven’t personally thought of.
Each has its pros and cons, so I would love to know what most people prefer.
- Opposing Pairs Scale
- Unique variables, top one wins out
- Set personality with a single choice
- Other (please comment)