This is a thread for a ChoiceScript project that I’ve been working on in the last few days called Path of a Prophet. You will get to play as the prophet(ess) of a previously unknown god in a low-fantasy universe and navigate social and political challenges to spread your new faith throughout the world.
First, a little bit about myself: I’m a 20-year-old college student studying computer science and economics. I’ve enjoyed playing games from CoG and Hosted Games for at least a few years now–my favorites have been Life of a Wizard, the Lost Heir series, and Choice of Robots. My writing experience, besides my two semi-successful attempts at NaNoWriMo in high school, mostly consists of contributions to the SCP Foundation wiki. I have about ten or so articles under the same username that I have here, Univine.
The setting is a low-fantasy universe called Solgea. Humans are the only (physical) intelligent race in Solgea. Magic can only be accomplished either by collecting energy from the prayers of devoted believers, or with the aid of immaterial beings called spirits, which can affect the world on your behalf.
Solgea is dominated by a monolithic empire called Marantium or the Marantine Empire. Hundreds of years ago, the Marantines had the aid of an especially powerful spirit called Maranata, who they worship as a god. With Maranata’s help, the Marantines have conquered the entirety of the civilized world, including your home province of Sormendia on the eastern coast of Solgea’s supercontinent. The Marantine conquests have brought considerable bloodshed and subjugated dozens of cultures, but it could be worse… at least the Marantines are big fans of gender equality. At the moment, Marantium is in a state of decline: Maranata has stopped aiding the empire a long time ago, the provinces are on the verge of rebellion, and the current Empress, the young Filimara IX, is basically powerless next to her regents’ influence.
You are the prophet(ess) of a previously unknown god. A vision of your god inspires you to learn more about your god, only to find out that no one has ever heard of your god before. You will go on to proselytize to the people in your province, either cooperating with the authorities or opposing them. If you cooperate with the authorities, you will eventually be invited to Marantium to an audience with Filimara IX; you can support her in her attempt to seize power from her regents and maybe get your religion to become the state religion. If you oppose the authorities, you can try to lead a rebellion to liberate Sormendia and other provinces from imperial rule. There might also be special endings if you stay neutral and keep both sides happy.
Also, at some point, you will discover that either your god is actually a spirit influencing you through dreams, or that you are a Channeler capable of channeling prayers into reality. This will turn out to be pretty helpful.
Characters and ROs
The concept of this game probably doeesn’t lend itself easily to ROs, but there will be at least a few of them. I know that many people enjoy the romantic paths, and it would be an interesting challenge for me, as someone who isn’t very experienced with writing about romance.
The characters you will interact with include:
- Myron (M)/Myra (F), your sibling. Exclusive with Royce (M)/Rose (F), your spouse. Not an RO, for obvious reasons.
- Royce (M)/Rose (F), your spouse. The first RO that you will encounter (in-game, you’ve been married for years).
- An early follower of your religion. Will probably have multiple iterations depending on what social groups you appeal to first. Name(s) TBD. The second RO that you will encounter.
- If your god turns out to be a spirit, you will interact with your god directly. Otherwise, you just pray and do whatever you think your god wants. Celibacy will be an “RO”; you can either just abstain from relationships or engage in some kind of spiritual marriage with your god.
- Sabanetes (M), the provincial governor of Sormendia. You can either overthrow him or work with him over the course of the game. Not an RO.
- Filimara IX (F), the Empress of Marantium. Like the provincial governor, you can rebel against her rule or cooperate with her in the capital. If your religion turns out to be really helpful for establishing power and you are 100% loyal to her reign, you might be able to romance her, but it will probably be extremely difficult. If you manage to pull it off, you will achieve a special ending.
There’s not much to it yet; it’s mostly just the character creation sequence and some exposition. Still, it should give you a taste of my writing style. Let me know what you think about the dialogue, and especially the romantic bit if you select the Royce/Rose path–I’m worried that it will might seem a bit phony or wooden.