will mean that every time you increase the Lovers stat, it will increase each of your RO’s (i.e everywhere the Lovers stat is). This type of coding is typically used for personality stats, for example stoic vs charming. Every time you *set stoic %+5, the part of the bar that represents stoic will increase, and in turn, instead of worrying about charming, you would simply *set stoic %-5 to increase the charming stat.
thanks for the reply, yes I saw that it will increase it for all the RO since I created the variable Lovers and Friends, I will try to do it a different way like you suggest, but I also wanted to just display the relationship stats for the RO that the player chose and hide the other stats for the other RO that player did not chose… by using the *if statement I got something like that…!
thanks, I like the idea of starting friends at 90%, do you know how to only display the stats for one RO that the player choose? and hide the stats for the other ones… I’m thinking it is the *if statement not sure how to code it… thank you
This is for an example of how you would slowly introduce your RO’s in the game by simple setting the boolean variable to true. Notice I have one condition for meeting Nina, and two for meeting Ilas, this is because Ilas is originally presented to you as a cat, so you know them as such until it is revealed they are not, therefore I have the variables “catmet” and “ilasmet”
Notice: my stats are grayed out until the condition is met, then the relationship stats will show