So i was curious as to peoples opinion on a “Luck” game mechanic, or at least my version of it.
I’ll give a brief description of how it would work.
So lets say you have a stat, Intelligence, and another stat Luck.
So in a scenario, say your setting an ambush, you need to have 50 intelligence to succeed.
If you have 50 Int, and 50 Luck, you would succeed straight away as you meet the Int requirements.
However, in this particular situation, Luck can also play a part, maybe the enemy captain is having an off day, so if you have at least 40 Int, but less than 50 Int, you have a chance of your “Luck” being good, and you can succeed the check. The chance of the Luck being good would be based on your Luck score, so if you had 90 Luck you have a 90% chance of your Luck being good, or if you have 10 Luck you have a 10% chance.
Each time you use this “Luck” successfully your score decreased.
If you had less than 40 Int in this situation, it wouldn’t matter how much Luck you had, you would still always fail. For me this adds an element of chance to those situations where you just miss out. You are having a sword fight, but the other guy is just better than you, this means he will probably win, but maybe your just good enough that when he slips you get a killing blow in.
However it wouldn’t come into play if you were trying to lift a large rock. Either your body is able to lift it, or it cant, luck doesn’t really factor in.
So yeah, was wanting opinions. Basically, i don’t want people who have trained down a certain path to fail via chance, that would just annoy the reader, rather if you have just not quite trained enough, you still have a shot at succeeding.