I think it’s a cool system but would probably prefer it not appear in a game. In general, I’m not a big fan of core mechanics of a choice game relying on chance. I feel it takes away some of the agency one gains through their choices.
By the way, if I hit “Play again.” it returns errors but then lets me carry on.
In the coded demo it is a choice that asks if you want to accept your fate. Which for the short test works okay.
If I added it to a proper game I might limit the number of times to say you can do it twice per chapter so players have to think about if its worth the risk. Also I wouldn’t use it in a game that has proper death in it so even if you lose and accept it you aren’t completely punished for it.
It’s a cool idea. Disco Elysium has a similar system I was thinking of replicating for my own game, where if you fail certain checks you can try again if you boost the relevant stat. So like yours, but instead of a random boost you have to improve that skill through levelling/items/gameplay.
I imagine this would be used as a limited resource, in a game? Ex. only a certain number of gambits per playthrough.